Special issue of Japanese Society for the Science of Design
Online ISSN : 2433-300X
Print ISSN : 0919-6803
ISSN-L : 0919-6803
Volume 17, Issue 4
Displaying 1-21 of 21 articles from this issue
  • Article type: Cover
    2011Volume 17Issue 4 Pages Cover1-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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  • Article type: Index
    2011Volume 17Issue 4 Pages Toc1-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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  • Article type: Index
    2011Volume 17Issue 4 Pages Toc2-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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  • Takeshi SUNAGA
    Article type: Article
    2011Volume 17Issue 4 Pages 1-2
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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  • Akira OKAZAKI
    Article type: Article
    2011Volume 17Issue 4 Pages 4-13
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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    The purpose of Child Life Design is to protect children from feelings of fear and guilt, which frequently go unrecognized by adults, so as to facilitate the healing process in hopsitalized children. Pediatrics clinics require design with an understanding of and consideration for child psychology; this is particularly true for preparation tools, which are similar to informed consent, but whose main purpose is to reduce feelings of fear and uncertainty. Through providing preparation tools we developed, we found that we needed to do more than simply design tools as required by pediatricians. We also realized that the concept known as "sensory influence (influencing human mind through design)" is an absolute requirement. We noted many problems in the fields of nursing and medical care. This report describes the development of child-oriented design development in pediatric settings, which in the future will need to be expanded to support parent, nurse, and patient literacy, and that development systems will be critical to achieving these goals.
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  • Masahiro HAMASAKI
    Article type: Article
    2011Volume 17Issue 4 Pages 14-21
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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    This paper describes a web-based community design to facilitate the emergent "wisdom of crowds." The World Wide Web was first created as a publishing platform, but is now becoming a platform for two-way communication, and thanks to its flexibility, various types of communication have emerged. The Web has various advantages over older systems, and enables form of massively interactive collaboration that would not be possible via real-world communication channels. This new platform is powerful, but designing for communities in this medium requires a high degree of new forms of knowledge. In this paper, we survey requirements for the emergent wisdom of crowds and use case studies to discuss the possibility of designing a community on the Web to support such wisdom. We also discuss the role of the wisdom of crowds for generating both objective content e.g., knowledge and software tools, and subjective content, such as art and entertainment, based on an analysis of an actual dataset from a video sharing web-site.
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  • Seita KOIKE
    Article type: Article
    2011Volume 17Issue 4 Pages 22-27
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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    In the present work, we seek to discuss the role of designers in supporting the activity of local communities. We conducted fieldwork and support the local community of "Tama new town" through design efforts. This work and analysis is guided by Actor Network Theory, and leads us to the following five findings: 1. Designers are allowed to participate in communities through the perception that they are persons capable of contributing through their design ability. 2. Through communication with the community, the role of the designer changed to become that of a fieldworker, a designer, an academic expert, and a facilitator. 3. By designing things, the designer plays the role of a network builder within the community. 4. The designer was able to adapt roles for participating in the community through his translation strategy. 5. Designers must find appropriate roles for himself within the community and adapt to them, even as he maintains his basis as a creator of things.
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  • Kiyoko TORIUMI
    Article type: Article
    2011Volume 17Issue 4 Pages 28-37
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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    This paper is a socio-historical research aiming to consider the design of civic media through a village "circle" in the postwar period. First, a "media design" framework will be illustrated to capture communication activities both in civic media and the village "circle (club)". A main subject of the "circle" is named "Roha-dai (Free bench)" which implemented in mid 1950s in a small community, Nishibori, Tsuchiai village, Saitama prefecture. By adapting the framework, secondly, process of "Oisora" members (gangs) becoming aware of expression and learning, and also later declining will be discussed. Then, three points relating to reflection and creation, body and space for expression, and an importance of the social contexts in "Roha-dai" will be analyzed. This paper aims to contemplate the design perspective for changing civic media in present information society using "media design" framework.
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  • Yumiko NAGAI, Hisao NOJIMA
    Article type: Article
    2011Volume 17Issue 4 Pages 38-43
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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    Now, we are able to send the media representation and information easily like the blog and the social network service. But, there are not enough design to make a community-based "public" network that by ourselves. Also, the advanced technology can be privately obtained. This paper pick up our workshops in the program of lifelong study at seijo university how to make a record our "personal memories". This workshop's some participants want to represent personally their memories. Some participants want to make next "new" representation activity for another group. These "new" representation activities lead a new representation activities. "Personal" memories are turned to "public" memories in those workshop communities. The organizers provided workshop programs and workshop spaces. The organizers and the participants were making those workshops complementary. And important thing is shared with style of representation to all participants.
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  • Kiyotaka MOROZUMI
    Article type: Article
    2011Volume 17Issue 4 Pages 44-53
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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    I have developed a method for designing appropriate tools and systems for supporting community communication through practical projects involving the development of tools for design learning backgrounds and local communities, which I have named the "Activity Pattern-Based Design (APBD) Method". In this method, the analysis of user activities involves developing an understanding of the full set of activities, the members of the community, and their levels of literacy. In developing systems, the system design should be appropriate to goals based on descriptions of the actual activities, and a working model should be created in the early stage of development and used to check its suitability to the activity. In the future, it will be necessary to develop methods for forecasting mangament and maintenance issues affecting the tools and system, and methods of improving and sharing common activity patterns.
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  • Kosuke NUMA, Koichi HORI
    Article type: Article
    2011Volume 17Issue 4 Pages 54-61
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    This paper describes an approach to design information support systems, which scopes social environments rather than technological problems. Typical experimentations in engineering research field have tendencies to evaluate technologies just based on existing measures, and they are usually conducted in fully controlled environment; but such artificial experiments will not lead to an effective design in this real, complex and uncontrollable world. In our approach, we develop and conduct "media practices," which include participatory workshops, to support citizens' media expressions. Media practices are social and participatory activities enhanced by information media. In our practices, we first of all aim to provide values to participants. Through processes to realize practices, we design systems and environ merits as a secondary fruit. In this paper, we overview our approach and discuss its effectiveness and limitations through comparison of two practices we held.
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  • Makoto YAMASAKI
    Article type: Article
    2011Volume 17Issue 4 Pages 62-71
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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    This paper focuses on processes in the development of software tools, and discusses how to make innovations by incorporating users' creative power. At Adobe Systems, we are engaged in a variety of ongoing learning activities, through which we can understand users' opinions and ideas about software tools and workflow, and use such knowledge to develop a better product. In this report, these practices are explained based on an extended model of knowledge creation, where the product development goes in parallel with the workflow innovation by the users, affecting each other. The responsibilities of production companies are discussed, with consideration for collaborative product development with users. We propose a future model in which production companies can function as facilitators, supporting communications regarding knowledge of products and workflow. Challenges in achieving agile product development while maintaining interaction with users, are also discussed.
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  • Yuta TSURUGA, Takeshi SUNAGA
    Article type: Article
    2011Volume 17Issue 4 Pages 72-80
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Why is it so difficult that information system diffuses and becomes real tools for the society? This question concerns with "societal grounding" of the system. A mechanism of societal grounding of the system is considered with a design case study of Zuzie, participatory platform for people. Zuzie is an integrated environment for people use which consists of an expression tool and an activity program of the expression with the tool. Our finding is that the societal grounding has been constructed through iterations of implementing the activity programs into the practices of expression in the real world. This paper shows the mechanism of societal grounding derived from analyzing of detailed process of the implementation processes. Our discussion for the mechanism is based on the "fields" where implementation organized and the "participation" of the practitioner to the implementation tasks in the fields.
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  • Article type: Appendix
    2011Volume 17Issue 4 Pages 82-85
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
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  • Article type: Appendix
    2011Volume 17Issue 4 Pages App1-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Download PDF (65K)
  • Article type: Appendix
    2011Volume 17Issue 4 Pages App2-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Download PDF (65K)
  • Article type: Appendix
    2011Volume 17Issue 4 Pages App3-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Download PDF (65K)
  • Article type: Appendix
    2011Volume 17Issue 4 Pages App4-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Download PDF (65K)
  • Article type: Appendix
    2011Volume 17Issue 4 Pages App5-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Download PDF (142K)
  • Article type: Appendix
    2011Volume 17Issue 4 Pages A1-A14
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
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  • Article type: Cover
    2011Volume 17Issue 4 Pages Cover2-
    Published: March 01, 2011
    Released on J-STAGE: November 27, 2017
    RESEARCH REPORT / TECHNICAL REPORT FREE ACCESS
    Download PDF (12K)
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