This study involved a comparative analysis of e-sport video games and regular sports to clarify the
differences between the two. First, we examined the characteristics of the “game” concept, which is superordinate and includes both video games and regular sports, based on studies of video games by K. Salen, E. Zimmerman, and J. Juul, and presented the perspective of “rules as a form of game (game rules)” that would lead to subsequent discussion. We were able to show that, in terms of meaning and function, game rules play an essential role in both regular sports and video games, and identified a key difference between the two, i.e. the influence of physical laws in relation to game rules. Finally, we used a framework based on the four causes of Greek philosophy to examine how the position of the body in video games differs from that in regular sports. On the basis of this discussion, we concluded that in regular sports, not only rules but also physical laws influence the formation of games, and that in e-sports, the player’s body position is a efficient cause for the game, whereas in regular sports, it is not only a efficient cause but also a material cause.
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