“Anime pilgrimage” is considered a tourist activity that involves visiting the locations of anime works. Takayoshi Yamamura pointed out that “Anime Pilgrimage” is characterised by tourists creating their own places to visit without being influenced by those being visited. Yamamura used Alvin Toffler’s concept of Prosumer to explain this. However, this characterisation has not been fully carried over in subsequent discussions. Therefore, this study points out the Prosumer’s significance that “Anime Pilgrimage” carries and argues that these activities should be understood as fan activities. Based on research findings, tourism is sustained by the interaction between those who toured and those who are being toured. The “Anime Pilgrimage”, as Yamamura points out, does not fit within the framework of the production-consumption relationship assumed by tourism and cannot be measured by existing economic indicators. This trend is more akin to enthusiastic fan activities, and one can point out the similarities with Otaku, whose social recognition spread around the same time as the use of the name “Anime Pilgrimage”. Therefore, “Anime Pilgrimage” should be understood within the historical flow of the manifestation of fans who consume anime works from their unique perspective. If we consider “Anime Pilgrimages” as fan activities, we can set different evaluation criteria from those for economic effects attracting visitors. This will allow us to appropriately evaluate activities that have not been evaluated before and clarify the various ways in which activities inspired by anime can be conducted. Therefore, “Anime Pilgrimages” should be viewed as part of fan activities.
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