抄録
This planning session introduces an international, humanities-led research project examining long-running digital games
as persistent cultural systems. Taking Final Fantasy XIV as a shared point of reference, three contributors will outline proposed chapters
addressing persistence, redevelopment, localisation, and player–developer relations in contemporary live-service worlds. Rather than
presenting finished research, the session invites discussion around conceptual frameworks and methodological approaches for studying
games that evolve over extended periods and across regions. The session aims to foster collaboration with Japan-based researchers
working on game history, production, localisation, community practices, and platform cultures, and to shape a forthcoming edited
volume through dialogue. This document both provides an overview of the edited volume, and briefly discusses one proposed
submission.