2011 年 14 巻 p. 133-139
Since 25th June, 2009, the authors have released the new game software for earthquake disaster education on portable game terminal bases to the public market. This paper describes the development process of the software and proposes an educational and training exercise mobilizing this software to the middle high school students in Tokyo. The paper first tries to identify the general problems of disaster education and training exercise for promoting people’s awareness and responding skill to an occurrence of earthquake, and then formulates the conceptual framework to be installed in the software. The paper thus contributes to those who have same interests on a game as a disaster training tool.