抄録
In recent years, virtual reality (VR) has made remarkable progress. Then, many devices and contents for VR systems have also actively developed. In our previous research, we evaluated a “feeling of excitement” of VR systems. In this paper, we evaluated a content developed for PSVR. This content has a story and consists of various scenes. We performed a questionnaire for affective evaluation of each scene of this content. However one scene causes various emotions for each player. Therefore, employing principal component analysis for questionnaire results, we classified the scenes of the content by three principal components.