人工知能学会研究会資料 言語・音声理解と対話処理研究会
Online ISSN : 2436-4576
Print ISSN : 0918-5682
102回 (2024/11)
会議情報

ゲームの台詞を題材としたキャラクターらしさに寄与する要素の選定
岩田 伸治伊原 滉也佐藤 志貴馬場 淳邊土名 朝飛山﨑 眞洋塩塚 勇気吉本 暁文
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会議録・要旨集 認証あり

p. 48-52

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Creating a character-like dialogue system is one of the effective methods to attract users to entertainment content (e.g., game, manga) over a longer time. To realize such a dialogue system, many researches in recent years have focused on enabling language models to generate character-like utterances. Although understanding the elements of characteristics is important for effectively developing language-model-based character-like dialogue system, these elements are not well listed. In this study, we identified elements of characteristics from candidates through user-experiment. In the experiment, users evaluated character-likeness of the utterances from a smartphone game IDOLY PRIDE with 7-point likert-scale and explained the reasons for their evaluations in free-form comments. Through the analysis of user annotations, we identified essential elements for creating a character-like dialogue system.

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