人工知能学会研究会資料 言語・音声理解と対話処理研究会
Online ISSN : 2436-4576
Print ISSN : 0918-5682
105回 (2025/11)
会議情報

ユーザと協力し楽しませる将棋対話システム
鈴木 一生稲葉 通将
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会議録・要旨集 認証あり

p. 141-143

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Recent advances in Large Language Models (LLMs) have made it possible to generate natural and diverse commentary in board games such as chess and shogi. However, existing commentary systems for these games often produce mechanically phrased explanations, lacking emotional richness and the sense of companionship that arises when playing with a friend.In this study, we focus on shogi and aim to develop a shogi dialogue system that enables users to engage in more natural, human-like interactions while playing. The proposed system is designed to provide a graphical interface, extract multifaceted features from game states (such as SFEN representation, legal moves, engine evaluations with depth-dependent variations, reading lines, and piece influence), and combine them with a commentary dataset constructed from game records for generating commentary responses. By fine-tuning LLMs and designing prompts that incorporate uncertainty, surprise, and emotional expressions, the system seeks to generate responses that are not only analytical but also emotionally engaging. We evaluate whether such responses enhance entertainment value and user engagement compared to conventional commentary systems.

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