日本計算工学会論文集
Online ISSN : 1347-8826
ISSN-L : 1344-9443
粒子ベース剛体シミュレーションと流体との連成
田中 正幸酒井 幹夫越塚 誠一
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2007 年 2007 巻 p. 20070007

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抄録
Many methods to simulate rigid body motion and collision have been developed in the computer graphics field recently. In most methods, polygons are used to represent a rigid body configuration. In this paper a novel particle based method is presented and some examples are calculated. A simple algorithm for collision detection is proposed using particles and Distinct Element Method (DEM) is used for collision response. In the case that a configuration of a rigid body is complicated, the quantity of data is reduced and the calculation is fast. It is also easy to couple with fluid motion using Moving Particle Semi-implicit (MPS) method.
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© 2007 The Japan Society For Computational Engineering and Science
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