2024 年 8 巻 2 号 p. 2_11-2_20
This study examined how adults interacted while playing with fun toys and the impact of the behavior and laughter produced during play. It also classified differing types of fun toys and their design elements. The research investigation was divided into three stages: 1) card sorting and observation; 2) analysis using the Delphi method; 3) focus group interviews. The results indicate that the interaction between adults and fun toys displayed two levels of creativity, three levels of laughter, and nine categories of toys. This study's main contribution is the understanding that when fun toys are used in social activities, through the participation of which types of toys, people can induce corresponding interactive behavior and laughter and even trigger discussions of additional imagination and creative topics. Notably, designers who want to develop fun toys can predict the possible results through the classification of types while providing a design guideline as a reference.