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Vol. 30 (2012-2013) No. 2 p. 2_81-2_88



  • Aluja-Fabregat, A. (2000). Personality and curiosity about TV and films violence in adolescents. Personality and Individual Differences, 29(2), pp.379-392.
  • Anderson C. A., Gentile D. A., & Buckley K. E. (2007). Violent video game effects on children and adolescents: Theory, research, and public policy. New York, NY: Ocford University Press.
  • Bastian, B., Jetten, J., Radke, H. M. (2012). Cyber-dehumanization: Violent video game play diminishes our humanity. Journal of Experimental Social psychology, 48, pp.486-491.
  • Borowsky I. W., Hogan M., & Ireland, M. (1997). Adolescent sexual aggression: Risk and protective facators. Pediatrics 100:e7.
  • Bourke, M. L., & Hernandez, A. E. (2009). The ‘Butner Study’ Redux: a report of the incidence of Hands-on child victimization by child pornography offenders. Journal of Family Violence, 24, 183-191.
  • Brown, J. D., & L'Engle, K. L. (2009). X-rated: Sexual attitudes and behaviors associated with U.S. early adolescents' exposure to sexually explicit media. Communication Research, 36, pp.129-151.
  • Cooper, A. (1998). Sexuality and the internet: Surfing into the new millennium. CyberPsychology & Behavior, 1(2), pp.187-193.
  • DeAngelis, T. (2009). Porn use and child abuse. American Psychological Association, Vol 40, No. 11, p56.
  • Donnerstein, E. (1980). Aggressive erotica and violence against women. Journal of Personality and Social Psychology 39, pp.269-277.
  • Donnerstein, E. & Berkowitz (1981). Victim reactions in aggressive erotic films as a factor in violence against women. Journal of Personality and Social Psychology 41, pp.710-724.
  • Doring, N. M. (2009). The Internet's impact on sexuality: A critical review of 15 years of research. Computers in Human Behavior 25, pp.1089-1101.
  • Hasan, Y., Begue, L., & Bushman, B. J. (2012). Viewing the world through “blood-red tinted glasses” : The hostile expectation bias mediates the link between violent video game exposure and aggression. Journal of Experimental Social Psychology, 48, pp.953-956.
  • Hickey N, Farmer E, Vizard E. (2008). Comparing the developmental and behavioural characteristics of female and male juveniles who present with sexually abusive behaviour. The Journal of Sexual Aggression 14, pp.241-252.
  • Jeong, E. J., Biocca, F. A., Bolil, C. J. (2012). Sensory realism and mediated aggression in video games. Computers in Human Behavior, 28, pp. 1840-1848.
  • Krcmar, M., & Greene, K. (2000). Connections between violent television exposure and adolescent risk-taking. Media Psychology, 2, pp.195-218.
  • Kutner, L. & Olson, C. K. (2008). Grand Theft Childhood: The surprising truth about violent video games and what parents should know. New York, NY: Simon & Schuster, p.79.
  • Linz, D. G., & Malamuth, N. M. (1993). Pornography. Newbury Park, CA: Sage.
  • Paolucchi, O. E., & Genuis, M., & Violato, C. (2000). A Metaanalysis of the published research on the effects of pornography. The changing family and child development, Aldershot: Ashgate. pp.48-59.
  • Peter, J. & Valkenburg, P. M. (2008). Adolescents' exposure to sexually explicit Internet material and sexual preoccupancy: A three-wave panel study. Media Psychology, 11, pp.207-234.
  • Peter, J. & Valkenburg, P. M. (2010). Processes underlying the effects of adolescents' use of sexually explicit internet material: The role of perceived realism. Communication Research, 37, pp.375-399.
  • Saleem, M., Anderson, C. A., & Gentile, D. A. (2012). Effects of prosocial, neutral, and violent video games on children's helpful and hurtful behaviors. Aggressive Behavior, 38, pp.281-287.
  • Seto M. C., & Lalumiere M. L. (2010). What is so special about male adolescent sexual offending? A review and test of explanations through meta-analysis. Psychol Bull, 136, pp.526-575.
  • Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2008). The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan. Simulation & Gaming, 39 (4), pp.528-539.
  • Slater, M. D. (2003). Alienation, aggression, and sensation-seeking as predictors of adolescent use of violent film, computer and website content. Journal of Communication, 53, pp.105-121.
  • Slater, M. D., Henry, K. L., Swaim, R. C., & Anderson, L. L. (2003). Violent media content and aggressiveness in adolescents: A downward spiral model. Communication Research, 30, pp.713-736
  • Ybarra, L. M., Mitchell, J. K., Hamburger, M., Diener-West, M., & Leaf, J. P. (2011). X-rated material and perpetration of sexually aggressive behavior among children and adolescents: Is there a link? Aggressive Behavior, 37, pp.1-18.
  • Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental psychology, 48 (4), pp.1044-1057.
  • 大渕憲一 (1991) 「暴力的ポルノグラフィー : 女性に対する暴力、レイプ傾向、レイプ神話、及び性的反応との関係」『社会心理学研究』第6巻第2号、pp.119-129.
  • 沖裕貴、林徳治 (1999) 「仮想体験と性的問題行動」『日本教育情報学会』第15回年会、Nov.13-14、pp.52-55.
  • 財団法人インターネット協会 (2012) 「平成23年中のインターネット・ホットラインセンターの運用状況について」
  • 坂元章 (2005) 「思春期におけるテレビゲームとインターネットの影響―ポルノ、プレデター、自殺」『産婦人科治療』 91(5)-11, pp.477-481.
  • 佐々木輝美 (2004) 「性的メディア接触が大学生の性意識に与える影響に関する研究」『教育研究』 46, 国際基督教大学学報。-A、pp.143-152.
  • 総務庁 (1993) 「青少年とポルノコミックを中心とする社会環境に関する調査研究報告書」
  • 総務庁 (1994) 「青少年とアダルトビデオ等の映像メディアに関する調査研究報告書」
  • 戸部秀之、竹内一夫、堀田美枝子 (2010) 「児童生徒のテレビゲーム依存傾向および暴力的なゲーム使用と、メンタルヘルス、心理・社会的問題性との関連」『学校保健研究』52巻4号、pp.263-272.
  • 間柴泰治 (2010) 「日米英における児童ポルノの定義規定」『調査と情報』681、国立国会図書館 Issue Brief.
  • 三井宏隆 (1990) 「社会科学と社会政策 (II)―Meese Commissionについて―」『哲学』第91集、pp.567-590.
  • 山下利之 (2006) 「テレビゲームと暴力行動・社会的不適応をめぐる問題」『応用社会学研究』 48、pp.115-126.
  • 和田正人 (2009) 「暴力メディア接触と非社会的行動と友人関係の関連」『東京学芸大学紀要. 総合教育科学系』 60、pp.475-486.
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