教育システム情報学会誌
Online ISSN : 2188-0980
Print ISSN : 1341-4135
ISSN-L : 1341-4135
原著論文
学習者の行動分析に基づいたビジネスゲーム実践の評価
越山 修吉川 厚寺野 隆雄
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ジャーナル フリー

2009 年 26 巻 3 号 p. 252-263

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This paper describes the experimental analysis to evaluate business game learners’ understandings. For the purpose, we have carried out intensive experiments to record and analyze what learners have understood from business gaming practice. We utilize (1) the methods of recording decisions of each round and visual screens referred during the games, (2) protocol analysis of the utterance of players, and (3) performance sheet, or paper testing, to extract learners' understanding levels. The main results are that for players, player teams, and a game designer, the proposed method is applicable to business training games with computer-support.

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© 2009 教育システム情報学会
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