In higher education, there are practical courses that use training equipment. These courses need to be conducted in an environment that is as close to the actual environment as possible. However, for example, in training on operating radiation equipment, there are issues, e.g., radiation therapy equipment is very expensive so its utilization should be limited, risks of exposure to radiation, and actual patients impractical. Educational materials using XR (eXtended Reality) seems useful solution to these issues. XR is as a general term of VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality). This article introduces the XR educational material development systems proposed by the authors and the XR educational materials developed using these systems, and also discusses related research trends.
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