2019 年 36 巻 1 号 p. 9-16
The purpose of this article is to describe the application of “gamification”, which try to apply the game mechanism to the non-game fields, in the design of support systems on cognitive skill learning. The process for cognitive skill learning is often implicit and requires adaptive support methods based on learner’s ability, experience, and motivation. We will show that the concept of gamification has a high potential for a practical guideline in designing better learning support of the cognitive learning process.