Virtual reality (VR) and augmented reality (AR) can provide simulated experiences. These technologies also have the potential to support locomoting viewpoint. Therefore, they may help solve some key problems in the field of astronomy. First, this paper describes those issues. Then, the paper introduces the equipment that the authors have developed for VR, AR, and tangible learning systems in astronomical education. Finally, examples are provided of the learning effects researchers have found while using the learning equipment presented in this paper.