抄録
The purpose of this paper is to develop a simulator for evolution of building structural objects by virtual creatures. As a first step, we develop a simulator of a virtual creature which builds a structural object. We use Open Dynamics Engine to develop the simulator. The virtual creature evolves its way to build structural objects with Genetic Algorithm. We carried out two experiments, building protective barriers and building nests to capture quarries, to indicate the possibility of evolution of building structural objects. As a result, we slightly show evolutionary tendency in structural objects built by the virtual creature.