科学教育研究
Online ISSN : 2188-5338
Print ISSN : 0386-4553
ISSN-L : 0386-4553
研究論文
STEM教育での課題解決能力獲得に向けた学習支援システム「里山管理ゲーム」―複数の里山への対応による学習効果に関する検討―
新階 幸也青木 良太小林 和奏武田 義明楠 房子溝口 博杉本 雅則舟生 日出男山口 悦司稲垣 成哲
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2021 年 45 巻 2 号 p. 112-127

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In the practice of STEM education, it is effective to incorporate project-based learning. In project-based learning, learners need to explore the surrounding world, observe activities, and interact with each other. However, when dealing with a large-scale event temporally and spatially, it may be difficult for the learner to explore the surrounding world and also observe or interact with the phenomenon. Simulation-based digital games are suitable for such subjects. Therefore, we have developed the “Satoyama Management Game” as an example of a simulation-based digital game that can be used for STEM education by project-based learning when dealing with a large-scale event temporally and spatially. Moreover, we report on an evaluation experiment we conducted with the “Satoyama Management Game” to see if the learners could gain knowledge about Satoyama and understand that each Satoyama has a different management style and vegetation. In the evaluation experiment, learners were asked to experience the management of two types of Satoyama. We conducted an evaluation using pre-post-questionnaires and management methods chosen by the learners during the game experience. The results indicated that the students were able to acquire knowledge about Satoyama and learn about the differences in management methods and vegetation through the Satoyama Management Game.

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