日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
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第三者視点映像に対する運動模倣と複数部位への触覚提示による“なりきり体感観戦”の実現──遠隔フェンシング観戦におけるユースケース──
駒﨑 掲久原 拓巳田中 由浩渡邊 淳司
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2023 年 28 巻 2 号 p. 91-100

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In viewing contents that do not require user’s active involvement, such as sports games and music concerts, the video and audio are often viewed from third-person view instead of a first-person view. However, this type of viewing experience explicitly divides the viewer and player into the viewer and the viewed. Therefore, the authors have developed a new type of experience that generates a different type of empathy: “Becoming-player sports viewing,” in which the player’s movements can be perceived as viewers’. This experience uses a third-person video, but also uses the viewer’s own movements and tactile vibrations presented to multiple bodily parts, allowing the viewer to feel a sense of becoming a player in the video. In this paper, we report on the actual implementation of “Becoming-player sports viewing,” and experiments that demonstrate the principle of it.

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