日本バーチャルリアリティ学会論文誌
Online ISSN : 2423-9593
Print ISSN : 1344-011X
ISSN-L : 1344-011X
28 巻, 2 号
選択された号の論文の9件中1~9を表示しています
巻頭言
特集
ショートペーパー(基礎)
総説論文
  • 中島 武三志
    2023 年 28 巻 2 号 p. 71-79
    発行日: 2023年
    公開日: 2023/06/30
    ジャーナル フリー

    In sound art, an art style that uses sound, the device that generates sound is the core of the work and one of the elements in which the artist’s originality is most pronounced. There is also sound art in which sound is generated and received by touching the work itself. This paper calls sound art, in which tactile sensation is one of the elements of the work experience, “Hapsonic art” and pursues its possibilities as an art style. First, this paper discusses the characteristics of hapsonic art from the perspectives of somatosensory aspects, properties of tactile objects, and activeness of appreciation. Next, while citing other art styles related to hapsonic art, such as musical instruments/musical tools, art for disabilities, kinetic art, and interactive art, this paper organizes similarities and differences from hapsonic art. In addition, while citing other academic research areas related to hapsonic art, this paper makes a proposal for the future development of hapsonic art from the perspectives of somatosensory aspects, materiality, kinetic nature, and activeness/interaction as the characteristics of hapsonic art.

基礎論文
  • 伊藤 駿汰, 中西 泰人
    2023 年 28 巻 2 号 p. 81-89
    発行日: 2023年
    公開日: 2023/06/30
    ジャーナル フリー

    We have developed a novel virtual reality (VR) ride system consisting of a head-mounted display (HMD), an electric wheelchair and an electric wheeled ramp to amplify the perception of virtual ascent and descent. To provide multiple ascents and descents experience using the system, this paper investigates two methods for connecting ascent and descent experience, which present sensations of ascent to translation and translation to descent. With a method where the VR ride moves forward on a trapezoidalshaped electric wheeled ramp, it needs the same number of ramps as the number of ascents and descents. On the other hand, with a method where the VR ride moves backward on the ramp, it is possible to present multiple ascents and descents experience by moving the VR ride forward and backward between the two ramps. To explore the hypothesis that the two methods can present the same level of ascending and descending sensation, we conducted psychological experiments analyzing and comparing the human sensitivity to the bending gains that describe the discrepancy between the bending of curved slopes in real and virtual space. As a result, there was no sufficient difference between the perceived thresholds of the two methods. Thus, we concluded that the method where the VR ride moves backward on the electric wheeled ramp is effective for providing multiple ascents and descents experience.

応用論文
コンテンツ論文
一般
基礎論文
feedback
Top