In recent Hollywood movies such as “Dawn of the Planet of the Apes, 2014”, “The Hobbit, 2014” etc, animal
shaped CG
creatures are being realistically presented . Mate rialization of fur serves as an important factor to give each character
distinctive features as well as particularly describes CG creatures more realistically. In case of major studios, the fur eff ect
is materialized by using in house tool or through their own R&D. In most studios, however, the effect incurs technical and
financial difficulties. This study, therefore, is to suggest an effective fur making technique using five plugins through
experimental research. For this research purpose, this study first draws existing technical limitations and problems through
literature review on fur maki ng using CG and case studies of movies. Second, this study establishes optimized work
process based on the limitations and problems by utilizing features of general plu gins on three steps of 1.Fur shape
modeling, 2.Fur dynamics or animation and ③ Fur rende ring as a technical method for realistic expression of fur and
analyzes its technical utility. Through this procedure, it is to present an effective way of working and it is considered as a
useful research that can be applied to projects of studios in general.
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