Journal of Research Institute of Science and Technology, College of Science and Technology, Nihon University
Online ISSN : 2185-4181
Print ISSN : 1884-8702
ISSN-L : 1884-8702
Volume 2020, Issue 147
Displaying 1-1 of 1 articles from this issue
Original Paper
  • Katsuro KITAMURA
    Article type: ORIGINAL PAPER
    2020Volume 2020Issue 147 Pages 147_1-147_10
    Published: February 29, 2020
    Released on J-STAGE: July 07, 2020
    JOURNAL FREE ACCESS
    The purpose of this paper is to construct a talent education model for science and technology students that is grounded in mastery theory, based on multifaceted environmental stimuli and learning orientations, and founded on Science, Technology, Engineering, Arts and Mathematics (STEAM) education, which has recently attracted attention as an idea concerning education in the fields of science and technology. The paper adopts qualitative research methodology, and aims to explore questions about the meaning of the psychological and social realities of science and technology learning for the learner, which requires understanding of the learner's experience without separating it from its psychological and social contexts. The investigation was conducted by interviewing people who have produced exceptional results in science and technology. Analysis produced five categories: "belief formation", "structurization of knowledge", "problem solving abilities", "practical power to act", and "metacognitive abilities". These were inferred to represent the five knowledge bases upon which talent education system programs in the fields of science and technology were founded. It was suggested that embedding the educational intention of forming these knowledge bases into students' learning experiences at university was linked to talent education in the fields of science and technology.
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