Human hands are particularly eye-catching parts from the first-person view, and realistic hand motion has been required in computer graphics (CG). An actual human hand consists of volumetric bones and various organs, such as tendons, muscles, and veins. However, a natural change in the appearance of the hand’s surface through the motion of its internal structures and an expression of the dynamism through the change can hardly be realized by most conventional CG models for an articulated human body because they just ‘skin’ the bones of a conceptual skeleton with a surface mesh. In this paper, a human hand model, called ‘Fast Implicit model with Semi-anatomical sTructures’ or ‘FIST’, is proposed to model the natural change in the appearance of the hand’s surface interactively. It can be modeled plausibly and efficiently by semi-anatomical modeling, where its bones are modeled anatomically while its tendons, muscles, skin, and veins are modeled artificially. Each of the organs is expressed with its own scalar function, and implicit modeling makes the change in the appearance of the hand’s surface reflected by the motions of these internal structures.
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