This study incorporates the idea of intellectual property creation education; develops programming lessons aimed at increasing children's awareness of intellectual property, creativity, and motivation for programming; and verifies its educational effectiveness. As part of these classes, each student first created a single-function program called a mini-program, which they stored in a library. They then used each other's mini programs in the library to program efficiently. Next, they used Scratch's remix tree function to check the flow of quoting and sharing. The developed lesson was implemented with 29 fourth- and 30 fifth-year students. Results of the pre- and post-surveys and analyses of the children's work revealed that the lessons developed increased students’ enjoyment of programming and creative motivation, and encouraged a positive attitude toward using and sharing other people's ideas. Thus, their awareness evidently increased. This confirms that the classes help raise awareness of intellectual property.
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