バレーボール研究
Online ISSN : 2433-7277
Print ISSN : 1344-9524
8 巻, 1 号
選択された号の論文の3件中1~3を表示しています
実践論文
  • 中学校,高等学校の授業におけるバレーボールに対する意識
    TAKAHASHI Hirobumi, 田中 博史
    2006 年 8 巻 1 号 p. 3-12
    発行日: 2006年
    公開日: 2021/08/11
    ジャーナル オープンアクセス
    The purpose of this study was to examine to volleyball class guidance by analyzing awareness of students in volley-ball class with keywords “interest” and “difficulty”. As a result, obtained the following knowledge. (1) The images of volleyball ①sense of team unity ②dominance or thrill at the game. (2) The interest of volleyball ①thrill and excitement in rallies ②to express a joy of success ③playing in close game Interest of close game is a thrill. And Interesting play are spike or transition. (3) Not interest ①failure of transition ②failure of spike The reasons of failure of transition are still a poor skill, a passive player, hesitation in the game. The reason of failure of spike is very little for practices time. (4) A characteristics of not interest Furthermore, classify reasons as sex, male students bring their skill and female students bring their psychology. (5) Difficulty of volleyball and a characteristics About 80% of students answered difficulty at volleyball class. Difficult plays are spike and to manage a combina tion in receive and pass. And, compare with experience of special sports and sex, difficulties are difference in a fundamental of play and a structure of play and skill. (6) Difficulty and interest Difficulty don't influence a interest. And interest is difference by felling difficulty. Considering these results, teachers need to make thrill and excitement in the game. Consequently, teacher need to have special guidance of making a game and skill. And Teacher have to make a program with understanding a charac-teristics of students.
研究資料
  • 橋原 孝博
    2006 年 8 巻 1 号 p. 13-18
    発行日: 2006年
    公開日: 2021/08/11
    ジャーナル オープンアクセス
    The program for the school child with whom six players played a game by the free position rule was designed as a continuance research on the scouting program development. The scouting information of the opponent team was collected by using three programs of the serve reception scout, the attacking scout, and the defense scout as well as the scouting program for adults who reported last time. Because the program opera tion was executed to analyze by clicking the mouse, the scouting information was easily collected in the school child volleyball team where the expert of an analyst did not reside.
  • 江崎 修央, 梶原 修平, 重永 貴博, 宮地 力
    2006 年 8 巻 1 号 p. 19-25
    発行日: 2006年
    公開日: 2021/08/11
    ジャーナル オープンアクセス
    This paper is the second report on Touch Volley after Vol. 6 No. 1 of Journal of Volleyball Sciences. This paper describes the outline of Touch Volley, an evaluation of the progress of each user's data input manipulation to this system and a Video Link. Touch Volley is a volleyball tactical support system. Each computer implements a touch sensor function in the display. The developed system consists of 3 functions: Data Input. Tactical Support and Data Analysis. In the Data Input function, the user inputs game data by touching display directly. If 2 laptop personal computers are connected by LAN, the user can use the Tactical Support function during the game. This function receives a game data from Data Input function of the other laptop PC. After the game, the user can analyze details of the game data through the Data Analysis function. After the game, the user can pick up some of the plays and compare them, and the cause of the poor plays can be found. We evaluated the system itself through the actual game to check the usability and reliability of each user's data input manipulation. From the experimental results, several trials are needed for the full command of the system. We have incorporated Video System into Touch Volley. The Video System can record volleyball games and playback the video by referring to the analysis results. On inputting the Data, the user can choose the Recording Video function from the function list. Starting of the video recording is synchronized with that of the data input. The scene of scoring and spiking (or serving) by the player can be searched by the analysis results. The Video System makes the player aware of their good and bad points immediately.
feedback
Top