Journal of Textile Engineering
Online ISSN : 1880-1986
Print ISSN : 1346-8235
ISSN-L : 1346-8235
Volume 66, Issue 4
Displaying 1-2 of 2 articles from this issue
Original Paper
  • Akihiro OZAWA, Ken KUSANO, Nanako SUMI, Takehiro TAGAWA
    Article type: research-article
    2020Volume 66Issue 4 Pages 55-61
    Published: August 15, 2020
    Released on J-STAGE: January 21, 2021
    JOURNAL FREE ACCESS

    In order to design functional and comfortable sportswear, it is important to understand wearing conditions of a wearer such as tensile stress and clothing pressure on the garment during sports motions. However, those kinds of information are difficult to obtain from experiments with humans. In this study, we described a methodology which can recreate a human body and garments in virtual reality, and evaluated the methodology in a static condition by comparing the results of simulation with experimental data, to successfully get it validated. We also applied the methodology in dynamic situations, named “Dynamic cloth simulation”, with the use of a movable digital human model that can reproduce not only the shape of the body but also skin strain distributions of the body during sports motions. An experiment was conducted to investigate the validity of Dynamic cloth simulation. A similar tendency was shown between a wearer and the digital human model in the elongation of fabric on the garment.

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