ITE Transactions on Media Technology and Applications
Online ISSN : 2186-7364
ISSN-L : 2186-7364
10 巻, 4 号
選択された号の論文の15件中1~15を表示しています
Special Section on IDW '21
Special Section on Extended Editions of IEEE ICCE and ICCE-Taiwan Submitted Papers
  • Shinji Sugawara
    2022 年 10 巻 4 号 p. 178
    発行日: 2022年
    公開日: 2022/10/01
    ジャーナル フリー
  • Yu-Cheng Fan, Ching-Min Lee, Meng-Ying Lee, Yu-Yao Hsu, Pin-Kang Huang
    2022 年 10 巻 4 号 p. 179-189
    発行日: 2022年
    公開日: 2022/10/01
    ジャーナル フリー

    3D displays and interactive technology play an important role in the Metaverse. This paper addresses and analyzes 3D display and depth sensing technologies applied in the Metaverse. Combining key 2D to 3D conversion algorithms, depth information reconstruction technology which is based on structured light and time of flight technology, realizes the 3D vision of the Metaverse. At the same time, it introduces 3D interactive technologies in detail. Through single-lens interactive technology, dual-lens interactive technology and depth camera interactive technology, it explains the 3D interaction way of the Metaverse. The forward-looking 3D display and interactive technology, will be able to realize a more perfect Metaverse world. We hope the coming of the Metaverse Era will create a better future.

  • Kiyoshi Ueda, Naoto Oguchi
    2022 年 10 巻 4 号 p. 190-197
    発行日: 2022年
    公開日: 2022/10/01
    ジャーナル フリー

    In mission-critical systems such as session control servers provided by telecommunications carriers, we are researching distributed cluster architectures that enable flexible control of system performance. Data must be maintained even in the event of a disaster. Considering the physical distance between the servers that manage the original and duplicate data respectively, we proposed a data redundancy control method that does not cause data loss even in the event of a large-scale disaster. The proposed method was evaluated by computer simulation. We also proposed an implementation of the data loss avoidance method in Apache Cassandra that defines “Racks” as a “site”. We implemented the method and confirmed that site collision avoidance was achieved without data loss even in the case of a large-scale disaster. We found that the number of servers in each site should be about the same for optimal data storage in terms of decentralization and reliability.

  • Xiqin Lu, Nobuo Funabiki, Soe Thandar Aung, Htoo Htoo Sandi Kyaw, Kiyo ...
    2022 年 10 巻 4 号 p. 198-207
    発行日: 2022年
    公開日: 2022/10/01
    ジャーナル フリー

    C programming is taught in introductory programming courses in many universities across the world. To assist self-studies of novice students, we have developed C programming learning assistant system (CPLAS). In this paper, we study the grammar-concept understanding problem (GUP) in CPLAS for first-step studies of understanding grammar concepts in C programming. Each question describes the definition of a keyword in a source code and requests to answer it. Any answer is verified through string matching. If a student cannot answer questions, he/she does not understand basic concepts and may be lost in C programming study. For GUP, we selected 66 keywords with questions, and generated 35 instances that cover them. The assignment results to 130 undergraduate students in Okayama and Nihon Universities revealed the difficult keywords and learning progresses of students.

  • Kohei Ohno
    2022 年 10 巻 4 号 p. 208-215
    発行日: 2022年
    公開日: 2022/10/01
    ジャーナル フリー

    This paper discusses a side-lobe power reduction technique using window functions and a performance improvement scheme for use in windowed Orthogonal Frequency Division Multiplexing (OFDM) systems to enhance their spectrum usage. The windowed OFDM approach is effective for suppression of out-of-band emission. However, the communication performance using this method is degraded when compared with conventional schemes. To improve the performance of windowed OFDM in frequency-selective fading channels, a pre-coding method using a unitary transform is utilized. Furthermore, an additional coding scheme using pseudo-random code is proposed to improve its overall communication performance. The BER performance can be improved when compared with the conventional schemes, because the proposed coding scheme can reduce the noise variance in the demodulation process for the pre-coded windowed OFDM. The out-of-band emission power can be reduced and the notch depth can be increased when using the proposed scheme.

  • Yuichi Mashiba, Hisham E. Bilal Salih, Naoto Wakatsuki, Koichi Mizutan ...
    2022 年 10 巻 4 号 p. 216-224
    発行日: 2022年
    公開日: 2022/10/01
    ジャーナル フリー

    In this paper, we develop an automatic image sonification system using auditory icons and their stereophonic presentation. We evaluated the effects of scene sounds and action sounds on the understanding of the scene and the sense of presence. The results showed that the scene sounds contributed to the understanding of the scene and the sense of presence and that action sounds also improved the sense of presence. On the other hand, it was confirmed that object sounds alone can convey scene information in images and have a high index of sense of presence. Our sonification system is expected to provide not only a more immersive experience for sighted people through images but also an opportunity for people with visual impairments to share the experience through social networking services (SNSs).

  • Kazumasa Takahashi, Shinji Sugawara
    2022 年 10 巻 4 号 p. 225-233
    発行日: 2022年
    公開日: 2022/10/01
    ジャーナル フリー

    In content sharing with Peer-to-Peer (P2P) network systems, content has been smoothly acquired and prevented from being lost by replication of the content and deploying replicas on multiple peers. However, in some conventional methods, it takes a long time for the replicas of content to be spread over the network, which makes stable content sharing difficult. In this paper, we propose a method to predict the change in popularity of each content item over time and to deploy an appropriate number of replicas of popular content evenly on the network before the supply becomes insufficient. The method also keeps the ratio of each content replica's total stored capacity to the whole storage capacity in P2P in proportion to its demand, while considering each replica's size of capacity. Furthermore, we confirm the effectiveness of the proposed method by computer simulations.

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