In todayʼs world, one can imagine a certain tourist spot or even experience a real trip in the middle of various types of content.
A typical example is content tourism; however, to a certain extent, all types of travel could be considered content-induced tourism.
Currently, imagining a trip that is not influenced by a certain form of content, such as tweets on Twitter, photos on Instagram, reviews
on TripAdvisor, travel videos on YouTube, or game apps (e.g., Pokémon GO and Dragon Quest Walk), as well as mystery-solving events
and stamp rallies organized by local communities is impossible.
Owing to the excessive proliferation of various types of content and the ability to freely consume them via smartphones, the
interests and concerns of tourists have also become diversified. Using location-based and mystery-solving games as examples, this
study examines the current relationship between tourism and games and further analyzes the multilayered relationship between
tourist spots and content spaces.
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