1. Introduction: Purpose of study
Santorini, Greece, is an attractive and characteristic small city spontaneously created. It is the purpose of the study to discover what could be called the "seed" of Santorini by modeling the dwellings arrangement of Santorini as if artificial life had grown on a computer and exploring the rules and procedures to create them. Through that, we will clarify the outline of the advanced planning theory that we call the "Planning like Sowing Seed". In addition, the goal of this trial and error process is to find clues of the new methods for planning architecture and cities.
2. Method of study: Modeling on computer
Using a programming language called MEL (Maya Embedded Language) built into MAYA, one of the modeling software, a 3D simulation of dwellings arrangement pattern in Santorini that takes into changes over time and randomness is performed with different conditions and rules as if the sowed seeds grow up. The volume of rectangular parallelepiped is considered as one dwelling unit, and modeling is performed using it as a basic unit. In this paper, they are all the same size and set as a cube of W4.0m × D4.0m × H4.0m.
3. Conclusion: Obtained results
[1] Regarding the generation of dwellings
When the following four conditions were given, it was confirmed that dwellings arrangement very similar to a real village of Santorini could be obtained even if a dwelling unit was randomly generated using uniform random numbers.
1) Place each one-story dwelling unit along the contour lines of the terrain.
2) Give higher probability of generation of dwelling unit at higher altitudes.
3) Give a condition to eliminate the overlapping dwelling units.
4) When the aggregation density of the dwelling units (building coverage ratio) exceeds a certain number, a road will be created on the lower side of the block. After the road is made, dwelling units will start to generate in the next lower block.
[2] The role of the topography
Terrain is an important factor and parameter influencing the landscape of Santorini. In steep terrain, such as Santorini, it was found that by arranging dwelling units along contour lines and eliminating overlap between dwelling units, it was possible to satisfy the condition that all dwellings could see the sea.
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