The need for the
OpenGL
-family of the 3D rendering API's are highly increasing, especially for graphical human-machine interfaces on various systems. In the case of safety-critical market for avionics, military, medical and automotive applications,
OpenGL
SC, the safety critical profile of the
OpenGL
standard plays the major role for graphical interfaces. In this paper, we present an efficient way of implementing
OpenGL
SC 3D graphics API for the environments with hardware-supported
OpenGL
1.1 and its multi-texture extension facility, which is widely available on recent embedded systems. Our approach achieved the
OpenGL
SC features at the low development cost on the embedded systems and also on general personal computers. Our final result shows its compliance with the
OpenGL
SC standard specification. From the efficiency point of view, we measured its execution times for various application programs, to show a remarkable speed-up.
抄録全体を表示