日本デザイン学会研究発表大会概要集
日本デザイン学会 第52回研究発表大会
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A Study of Development Strategy for Relation-Oriented Online Games Between Players.
*趙 正贊全 升圭呉 宇鎭金 英煥金 載寅
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p. 89

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The vertical target presented in the game requires precise rules and, in doing so, limits the play forms and the liberty of one’s will. This is one of the characteristics that distinguish it from others, but it is also a stumbling block in trying to include the advantages found in other contents. As a new game development strategy for this problem, if one can effectively combine fun and advantages of community into a game play environment through a virtual world, it will be another attractive, strong point for the games.

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