抄録
This paper introduces a novel method for interpolation of viewpoints at a soccer match. According to the property of soccer scene, object images are classified into several regions and intermediate view images for each region are generated based on the projective geometry. Then synthesizing them completes new view images of the whole soccer scene. Since weak camera calibration provides sufficient information for the proposed method, it can be applied to a dynamic event in a large space such as a soccer stadium. We give some examples of video images we have generated that make the viewers feel as if they are flying through the real soccer field. This approach will lead to the creation of completely new and enjoyable ways to present and view soccer games.