2006 年 41 巻 2 号 p. 285-290
A lot of the engine room simulators based on PC have been introduced into the maritime education and training institutes. Therefore, development of an effective educational training methods and evaluation of the effect of education are needed in order to get consolidation of maritime education and training. This paper describes the influence that the learning method and the learning group give to the learning outcomes such as achieved ratio of operational scenario of marine engine plant, number of operation errors and type of errors. Learning by teacher's instructions contributes to the highest percentage of the scenario achievement by the students, and learning by case of textbook is the second highest, and discovery learning is the lowest On the other hand, occurrence number of serious operational errors becomes maximal in discovery leaning. As for the educational effect by the difference of the learning group, pair (two persons) learning is more effective in achieving ratio of the operational scenario than individual learning and group learning, meanwhile group learning shows better performance in the occurrence number of operational errors than others. In addition, it was suggested in all the learning groups that beginners tend to omit some parts of operation procedures as well as to add unnecessary operations.