The Journal of the Society for Art and Science
Online ISSN : 1347-2267
ISSN-L : 1347-2267
Volume 2, Issue 3
Displaying 1-9 of 9 articles from this issue
Papers for Special Issues "2003 NICOGRAPH Spring"
  • Creation of 3-dimensional computer graphic manual of Information technology related with apparatus
    Masayuki Mori, Takahiro Yonemura, Sadahiko Nagae, Nobutaka Kawabata
    2003Volume 2Issue 3 Pages 83-84
    Published: 2003
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    In recent years, the contents using 3-dimensional computer graphics(3DCG) animation are spreading widely according to the rapid expansion of computers with an advanced graphics function.The visual information by 3DCG has an effect for understanding the rough contents.The contents which combined interpretational documents and 3DCG animation were created in this study.Furthermore,the function which displays a document by using a mouse also was presented.Thus,the contents which the users need only informations required were realized to aim at the user's request.The created contents are composed with 3DCG manuals of phase microscope "TPC-02" made by Taiyo-Elecs Company.With this manual, it was confirmed that the difficult information through the expressional 3DCG animation was found to be supplemented with the written form.The authors are also expecting that 3DCG contents which can present a document according to the operation of a user are effective as well as a manual of information technology related apparatus.
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  • Masao NAKANO, Tadahiro FUJIMOTO, Norishige CHIBA
    2003Volume 2Issue 3 Pages 85-86
    Published: 2003
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    Moving objects colliding with one another, such as falling rubble in collapse phenomena, cause complicated motions. In order to effectively produce animations of such objects in computer graphics, a physically-based simulation method is usable and often used.Our aim is to develop a rigid body dynamics simulation method which is simple to understand and easy to implement.In this paper, we propose a method developed by implementing the penalty method that was realized in Particle-Element-Method by assigning Voigt model to both normal-direction and tangential-direction of a particle-sphere, so as to be suitable for three-dimensional polygonal models. Thus we can solve collision, contact, and frictional force in a uniform manner.
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  • Shigang Li, Naohiro Okamoto
    2003Volume 2Issue 3 Pages 87-88
    Published: 2003
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
  • Hiroko TOMIOKA, Takahiro YONEMURA, Sadahiko NAGAE
    2003Volume 2Issue 3 Pages 89-90
    Published: 2003
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    Making the “HAIKU” in English has been increased recently . In this case, the authors believe that the zest will come out when they compose “HAIKU” with the writing to brush touch as in Japanese lettering. So we developed the method to express the descriptive English letters in brush touched characters. And we made a trial to make the software which can connect letters between a character and characters with the spline curve to look them more naturally. We make it possible the curve between characters to change the lines width of a character, and expresses brushstroke, where the user can be to move it freely.
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  • Tomoharu Ishikawa, Makoto Miyahara
    2003Volume 2Issue 3 Pages 91-93
    Published: 2003
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    We have been researching and developing an A-V system to transmit information related with “arousal of deep admiration” in our mind. Up to now, we found three necessary conditions; (A) a dark and silent environment, (B) contents of image and sound which included the information related with arousal of deep admiration, (C) Extra HI System M which can reproduce the information related with arousal of deep admiration. However, it is difficult to realize above three conditions at a living environment. In this paper, we consider and propose a method to transmit information of arousal of deep admiration even in a living environment.
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  • Hiroshi Inaba, Tsuyoshi Taki, Shin-ya Miyazaki, Jun-ichi Hasegawa, Mit ...
    2003Volume 2Issue 3 Pages 94-100
    Published: 2003
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    Supplementary material
    This paper realizes visualization of human body sensing for supporting sports motion analysis. In sports motion analysis such as hitting or throwing a ball, kinesiological information such as myoelectric potential values are checked corresponding to form actions in video images. To support this process, the kinesiological information is mapped onto a human body skeleton model and displayed with a variation of colors. The animation enables us to observe transition of the kinesiological information according to time spent during the actual action forms. This method is applied in practical use to golf swings and bowling, and its effectiveness to distinguish differences among players is sighted.
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  • Naomi KAWASHIMA, Issei FUJISHIRO
    2003Volume 2Issue 3 Pages 101-104
    Published: 2003
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    The main aim in this study is to represent imagined scenes, to be memorized by reflecting physiological and psychological characteristics of human vision systems. To this end, a new style ofnon-photorealistic rendering, termed imagined scenery rendering, has been investigated to produce cognitively-realistic scenes of beauty residing in human minds. In this paper, designated filters are proposed to generate representative perceptive deformation effects.
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