The Journal of the Society for Art and Science
Online ISSN : 1347-2267
ISSN-L : 1347-2267
Volume 4, Issue 2
Displaying 1-5 of 5 articles from this issue
Papers for Special Issues "20th NICOGRAPH"
  • Hiroshi Yabu, Yousuke Kamada, Masafumi Takahashi, Yukihiko Kawarazuka, ...
    2005Volume 4Issue 2 Pages 36-46
    Published: 2005
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    Supplementary material
    This paper introduces two match-up style VR application in the theme of Paper-craft Sumo using displacement data The first VR system captures the jumping motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected on the screens, using those data. Incorporating the result from the evaluation experiment of this system, the second VR system is developed. The second VR system captures the waving motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected onto the floating screen on water, using those data. Both systems capture the player′s motion data as displacement values by means of the distance sensors, and the data are used for their interaction model. New body sensory style applications are implemented by using intuitive and robust interaction methods.
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  • Koji Nishio, Yutaka Yokoyama, Ken-ichi Kobori
    2005Volume 4Issue 2 Pages 47-53
    Published: 2005
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    This paper introduces two match-up style VR application in the theme of Paper-craft Sumo using displacement data The first VR system captures the jumping motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected on the screens, using those data. Incorporating the result from the evaluation experiment of this system, the second VR system is developed. The second VR system captures the waving motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected onto the floating screen on water, using those data. Both systems capture the player′s motion data as displacement values by means of the distance sensors, and the data are used for their interaction model. New body sensory style applications are implemented by using intuitive and robust interaction methods.
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  • Mami Kaito, Emi Watanabe, Takatoshi Naka, Masashi Yamada, Mamoru Endo, ...
    2005Volume 4Issue 2 Pages 54-67
    Published: 2005
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    This paper introduces two match-up style VR application in the theme of Paper-craft Sumo using displacement data The first VR system captures the jumping motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected on the screens, using those data. Incorporating the result from the evaluation experiment of this system, the second VR system is developed. The second VR system captures the waving motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected onto the floating screen on water, using those data. Both systems capture the player′s motion data as displacement values by means of the distance sensors, and the data are used for their interaction model. New body sensory style applications are implemented by using intuitive and robust interaction methods.
    Download PDF (1444K)
  • Takaaki Takahashi, Tadahiro Fujimoto, Norishige Chiba
    2005Volume 4Issue 2 Pages 68-76
    Published: 2005
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    This paper introduces two match-up style VR application in the theme of Paper-craft Sumo using displacement data The first VR system captures the jumping motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected on the screens, using those data. Incorporating the result from the evaluation experiment of this system, the second VR system is developed. The second VR system captures the waving motion data, and calculates the movement of the Paper-craft Sumo Wrestlers, which are projected onto the floating screen on water, using those data. Both systems capture the player′s motion data as displacement values by means of the distance sensors, and the data are used for their interaction model. New body sensory style applications are implemented by using intuitive and robust interaction methods.
    Download PDF (1945K)
Papers
  • Daichi Ando, Palle Dahlstedt, Mats Nordahl, Hitoshi Iba
    2005Volume 4Issue 2 Pages 77-86
    Published: 2005
    Released on J-STAGE: July 30, 2008
    JOURNAL FREE ACCESS
    Research on the application of Interactive Evolutionary Computation (IEC) to the field of musical composition has been improved in recent years, marking an interesting parallel to the current trend of applying human characteristics or sensitivities to computers systems. However, past techniques developed for the IEC-based composition have not necessarily proven very effective for the sake of professional use. This is due to the large difference between data representation used by IEC and authorized classic music composition. To solve these difficulties, we purpose a new IEC approach to music composition based on the classical music theory. In this paper, we describe an established system according to the above idea, and how successfully we can compose a piece using the system.
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