Kamakura, Tomiyasu and Baba(2009) have shown that when evaluating the effects of history classes using MMORPGs, a lesson design which incorporates a group goal is more effective than the one in which individuals play freely. This paper aims to improve the design of these history classes by ensuring equal opportunities for students to participate in class. To this end, we conducted two experiments and compared the effects among three groups: the“poster group”, the “slideshow group”, and the control group. Scores for social skills, school life satisfaction, and interest level in history were significantly increased in the slideshow group, which was instructed to prepare and present slides about topics learned within the MMORPG. Furthermore, interest in history was significantly higher in the slideshow group than in the control group, which did not
participate in a class involving a MMORPG.
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