The video game machine, which brings game play to a television set, was born in the U.S., and the time of the half-century flowed. While several playthings loved by people have been in existence since long, a video game can be regarded as one of the newest gadgets. The fact that the television set and the electronic formula table-top calculator, which were the typical goods for the public and created a rage after World War II, held the key to the birth of the video game and its spread is an important point to be remembered when considering the history of the video game. And a still more nearly technical change is accomplished till now, supporting a video game as well as many goods for the public in the rapid spread phenomenon called a “boom.” Part I of this paper surveys the history of video games until the world’s first video game boom. Part II introduces the history and the outline of the design concept that led to the development of the Famicom (official name of the family computer), which is supposed to have laid the foundation of the present video game industry. This paper is based on a research conducted for understanding the chronology of various occurrences experienced when the author participated in the development of the Famicom as an engineer.
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