In recent years, gamification, or use of game design elements and game mechanics in non-game contexts, has drawn attention among educators. In this research project, we introduced Appli Zemi (is registered trademarks of DeNA Co., Ltd.) gamification-based teaching materials, designed to run on tablet computers, and examined the effects of using such materials in two elementary schools in Saitama, Japan. During two weeks, these students used the teaching materials that is designed to teach mathematics skills. Based on the results of our analysis, we suggest that gamification-based teaching material has positive effects on learning mathematics and motivating to learn among elementary-school students. In addition, in the interviews, teachers reported that the teaching material has effects on increasing student’s engagement in the classroom. By contrast, they also reported that using gamification-based teaching materials have unique difficulties, such as difficulties of shifting to regular class activities.
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