Journal of Digital Games Research
Online ISSN : 2434-4052
Print ISSN : 1882-0913
Volume 6, Issue 1
Displaying 1-4 of 4 articles from this issue
  • - The Learning Effects of Yuzai-Muzai on High School Students ‒
    Tetzushi KAMAKURA, Kazuya SUDA, Rujirat Vinitphol, Masahito FUJIHARA, ...
    2012 Volume 6 Issue 1 Pages 1-12
    Published: 2012
    Released on J-STAGE: October 01, 2019
    JOURNAL FREE ACCESS
    Role-playing experiences is considered important for the saiban-in seido (lay judge system) education; however, providing a mock court may impose a burden on teachers and students. This study utilized a mock court simulating in a digital game to examine the learning effects on the saiban-in seido education. We selected 18 high school students and conducted the workshop using “Yuzai-Muzai”, a Japanese commercial game regarding saiban-in seido. As a result, we discovered five significant issues. (1) The participants positively evaluated “Yuzai-Muzai ” as a learning tool for Saiban-in seido . (2) Motivation, interest and confidence to participate as a saiban-in (lay judge) was radically improved after playing game. (3) The scores of multiple- choice knowledge test had no significant increase; as well as, (4) the open-ended comprehension test. (5) Regarding an impression of saiban-in seido after the workshop; in contrast with the declining in frequency of a word “scary”, a word “heavy” increased. However, it should be noted that the meaning of adjectives varies from people to people.
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  • Kousuke ZAITSU, Shigekazu HIGUCHI
    2012 Volume 6 Issue 1 Pages 13-24
    Published: 2012
    Released on J-STAGE: October 01, 2019
    JOURNAL FREE ACCESS
    Since the lasting change of environment of videogames, even who had no need to play it before become to potential player, which have the opportunity to interact with “game”. It is considered that the ability to live with “game” is necessary. Having operationally defining the ability to live with “game” as “Game Literacy”, the purpose of the study was to develop the scale of “Game Literacy” as the viewpoint of game developer. As the results, this scale was consisted of “game literacy scale” and “game-related personality scale”, which reliability and validity were confirmed.
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  • [in Japanese], [in Japanese]
    2012 Volume 6 Issue 1 Pages 25-28
    Published: 2012
    Released on J-STAGE: July 01, 2021
    JOURNAL FREE ACCESS
  • [in Japanese]
    2012 Volume 6 Issue 1 Pages 29-36
    Published: 2012
    Released on J-STAGE: October 01, 2019
    JOURNAL FREE ACCESS
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