Role-playing experiences is considered important for the saiban-in seido (lay judge system) education; however, providing a mock court may impose a burden on teachers and students. This study utilized a mock court simulating in a digital game to examine the learning effects on the saiban-in seido education. We selected 18 high school students and conducted the workshop using “Yuzai-Muzai”, a Japanese commercial game regarding saiban-in seido. As a result, we discovered five significant issues. (1) The participants positively evaluated “Yuzai-Muzai ” as a learning tool for Saiban-in seido . (2) Motivation, interest and confidence to participate as a saiban-in (lay judge) was radically improved after playing game. (3) The scores of multiple- choice knowledge test had no significant increase; as well as, (4) the open-ended comprehension test. (5) Regarding an impression of saiban-in seido after the workshop; in contrast with the declining in frequency of a word “scary”, a word “heavy” increased. However, it should be noted that the meaning of adjectives varies from people to people.
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