Journal of the Science of Design
Online ISSN : 2424-2217
ISSN-L : 2424-2217
Current issue
Displaying 1-5 of 5 articles from this issue
  • A Case Report on Stone Cultural Heritage at the Ekoin Temple in Sumida Ward, Tokyo
    Hironobu AOKI, Akira UEDA
    2025Volume 9Issue 1 Pages 1_1-1_10
    Published: May 31, 2025
    Released on J-STAGE: July 09, 2025
    JOURNAL FREE ACCESS

    As an essential resource, cultural heritage constitutes regional culture. Despite advancements in 3D data for cultural heritage, such as in tactile exhibits, we must deepen our understanding of residents’ perceptions of their local cultural heritage and the required presentation methods to further enhance their awareness. Based on this context, this study discusses the creation and evaluation of 3D models and the use of 3D data for the appreciation of stone cultural heritage. Additionally, it examines the significance and presentation methods of 3D cultural heritage models that can benefit future citizens. This study concludes that it is crucial to clarify what creators intend to convey, design 3D models accordingly, and prepare supplementary exhibition tools to address diverse needs.

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  • Chair design as a case study
    Mohammad ZOLFAGHARI, Juan Carlos CHACON, Hisa MARTINEZ NIMI, Kenta ONO
    2025Volume 9Issue 1 Pages 1_11-1_20
    Published: May 31, 2025
    Released on J-STAGE: July 09, 2025
    JOURNAL FREE ACCESS

    This study utilized high fidelity prototype to assess the user experience of interacting with a new stable diffusion image generator interface while users tried to generate the desired chair design through iterative selections. User Experience Questionnaire (UEQ) results of the experiment were compared with the UEQ benchmark containing a data set of 85 similar products to explore its user experience (UX) sufficiency in fulfilling respondents’ expectations. Dialogue failure recommendations by experts, based on the Evaluative Classification of Mismatch (ECM) method, elucidated respondent’s system requirements. The impact levels of dialogue failures judged by UX experts and analyzed with Fleiss’ Kappa analysis, results compared to UEQ results, and their relation estimation with prototype features were prioritized. Eventually, prominent interface principles applying to the generative image base interface in this research were determined. The current study helps image generative system designers in terms of how users interact with the system through the interface and their requirements.

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  • Hui-Yun YEN, Yang-Yang DONG
    2025Volume 9Issue 1 Pages 1_21-1_30
    Published: May 31, 2025
    Released on J-STAGE: July 09, 2025
    JOURNAL FREE ACCESS

    This study investigates user behavioral intentions and satisfaction in Mobile games with cultural connotations through immersive experiences and the Technology Acceptance Model (TAM). Two mobile games, one with traditional Chinese cultural elements and another with open-world gameplay, were analyzed to assess the effects of perceived usefulness, perceived ease of use, and immersive experience on player satisfaction and behavioral intentions. The study employed surveys to test 13 hypotheses, exploring how immersive experiences mediate the relationships between TAM variables and user behavior. Findings suggest that immersive experiences significantly influence user satisfaction and behavioral intentions, with perceived usefulness and ease of use playing an indirect role. The results offer practical recommendations for mobile game developers to improve user engagement by balancing game difficulty and providing culturally immersive experiences.

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  • Makoto WATANABE
    2025Volume 9Issue 1 Pages 1_31-1_38
    Published: May 31, 2025
    Released on J-STAGE: July 09, 2025
    JOURNAL FREE ACCESS

    This paper identifies changes in the design process following the introduction of service design in a company's in-house design department. The general service design process was outlined and these were compared to past design processes. In addition, 35 designers from 25 companies were interviewed to identify the service design process in current in-house design departments. As a result, 6 characteristics could be identified. 4 concern the service design process and 2 concern the designers. In this context, the disappearance of the past concept of advanced design was obtained as the most important difference from the past design process. This is because much of the manufacturing industry has shifted from the development of continuous products to the development of user-friendly products. This depends on the expansion of the proposed service, and we have found that the design itself has changed from the hardwaredependent, corporate-seeds concept to a response to users and society, as it has in the past, and the process has changed as a result.

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  • Raditya Ardianto TAEPOER, Algirdas PASKEVICIUS, Slamet RIYADI, Kenta O ...
    2025Volume 9Issue 1 Pages 1_39-1_48
    Published: May 31, 2025
    Released on J-STAGE: July 09, 2025
    JOURNAL FREE ACCESS

    Grassroots innovation represents the community’s endeavor to address disasters by utilizing their assets, creativity, and resourcefulness despite limitations. This highly contextual and effective disaster management method serves as inspiration, providing a foundational premise for design development. However, a comprehensive framework that integrates grassroots innovation as a fundamental component of the design development process has yet to be established. The Grassroots-Inspired Design Narrative is a preliminary framework that illustrates five designerly approaches centered on grassroots innovation that we investigate within workshop settings. Our research indicates that incorporating a grassroots innovation mindset within the design process can cultivate designers' empathy, enhance their proximity to real-world scenarios, and facilitate the development of more thoughtful designs tailored to the diverse needs and challenges prevalent in disaster-prone contexts. Ultimately, our findings will substantially contribute by offering valuable insights to designers seeking to develop community-generated and contextually relevant solutions.

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