Journal of the Science of Design
Online ISSN : 2424-2217
ISSN-L : 2424-2217
Current issue
Displaying 1-6 of 6 articles from this issue
  • The Case Study of “A Never-Ending Stream – Taiwanese Hakka and Japan International Exhibition"
    Shyh-Huei HWANG, Po-Jo LAI, Chin-Liang HO, Mei-Yen CHEN
    2024 Volume 8 Issue 2 Pages 2_1-2_10
    Published: November 30, 2024
    Released on J-STAGE: November 27, 2024
    JOURNAL FREE ACCESS

    This study focuses on A Never-Ending Stream – Taiwanese Hakka and Japan International Exhibition organized between 2017 and 2022, aiming to analyze the experience and practice of museums in managing exhibition design through cross-border collaboration. Case studies, participation observation, and textual analysis were adopted as the research methods to achieve the following purposes: 1) to analyze the background of international curation and the curatorial process to reveal the model of cross-border museum collaboration; 2) to analyze the key factors in the various stages of international curation, and to gain an in-depth understanding of these factors in the collaboration process. A comprehensive analysis shows that the museum adopted the “professional appointment" model to carry out cross-border collaboration. The model involves the establishment of a diverse benefit-sharing system, the construction of a Japanese research network on Taiwanese Hakka, the translation of the Japanese song culture, and the catalyzation of cross-border assistance in artifact interpretation, text proofreading, and artifact donation, as well as the demonstration of neighborhood friendship and the good wishes from Japanese Hakka, among others.

    Download PDF (5442K)
  • Fu-Jen CHENG, Li-Chieh CHEN
    2024 Volume 8 Issue 2 Pages 2_11-2_20
    Published: November 30, 2024
    Released on J-STAGE: November 27, 2024
    JOURNAL FREE ACCESS

    This study examined how adults interacted while playing with fun toys and the impact of the behavior and laughter produced during play. It also classified differing types of fun toys and their design elements. The research investigation was divided into three stages: 1) card sorting and observation; 2) analysis using the Delphi method; 3) focus group interviews. The results indicate that the interaction between adults and fun toys displayed two levels of creativity, three levels of laughter, and nine categories of toys. This study's main contribution is the understanding that when fun toys are used in social activities, through the participation of which types of toys, people can induce corresponding interactive behavior and laughter and even trigger discussions of additional imagination and creative topics. Notably, designers who want to develop fun toys can predict the possible results through the classification of types while providing a design guideline as a reference.

    Download PDF (1022K)
  • The “Kalamazoo" Exhibition Designed by Will Burtin and USIA
    Toshino IGUCHI
    2024 Volume 8 Issue 2 Pages 2_21-2_28
    Published: November 30, 2024
    Released on J-STAGE: November 27, 2024
    JOURNAL FREE ACCESS

    This paper focuses on the German artist Will Burtin (1908–1972), and examines his designs for the U.S. Government. In 1957, he created a visual composition of the Midwestern city Kalamazoo for the United States Information Agency (USIA). During the Sputnik Crisis, the Kalamazoo Exhibition travelled to England and West Berlin in 1958 to show Europeans the American way of life. Burtin proactively contributed to the U.S. national strategy and created design concepts that catered to its national interests. For the exhibition, he designed a three-dimensional installation with many photographs, based on the European modern design method. Through his work with the USIA, Burtin might have constructed his identity as an American. This study examines how the U.S. took advantage of the immigrant artist to construct an image of the U.S. by cooperation with him during the Cultural Cold War.

    Download PDF (1494K)
  • A Comparative Analysis of H.P. Lovecraft's 'The Colour Out of Space' and Alexander McQueen's 'Plato's Atlantis' Collection
    Andjela BISEVAC
    2024 Volume 8 Issue 2 Pages 2_29-2_36
    Published: November 30, 2024
    Released on J-STAGE: November 27, 2024
    JOURNAL FREE ACCESS

    This paper conducts a comparative analysis of H.P. Lovecraft's cosmic horror in "The Colour Out of Space" and Alexander McQueen's avant-garde fashion in "Plato's Atlantis," revealing how these distinct mediums converge on environmental themes. By dissecting Lovecraft's narrative of environmental degradation and McQueen's representation of ecological catastrophe and adaptation, the study unveils their profound commentary on societal anxieties related to the Anthropocene. This interdisciplinary exploration demonstrates the power of horror literature and fashion design in articulating and influencing public discourse on ecological issues. It argues for the critical role of art in enhancing environmental awareness, offering insights into the enduring relevance of Lovecraft and McQueen's works in contemporary environmental debates. Through their artistic expressions, both creators not only reflect societal concerns but also inspire a reimagined engagement with our planet's future.

    Download PDF (767K)
  • THE CASE OF THE YUAN-LI HANDIWORK ASSOCIATION, TAIWAN
    Fang-Ching LIU, Shyh-Huei HWANG
    2024 Volume 8 Issue 2 Pages 2_37-2_46
    Published: November 30, 2024
    Released on J-STAGE: November 27, 2024
    JOURNAL FREE ACCESS

    This research examined the Taiwan Yuan-Li Handiwork Association, an innovation intermediary in Taiwan. The objectives of the study were to analyze the innovation types driven by the association in improving the rush weaving craft industry and explore the impact on the sustainable development of local practices by promoting the inheritance and innovation of the rush craft. Through investigating the case of the Taiwan Yuan-Li Handiwork Association and in-depth interviews, the results were summarized: (1) Promote the establishment of an innovation network wherein multiple actors collaborate as intermediaries for creative industry chain inheritance. (2) Drive innovation and sustainability in Taiwan's rush weaving creative industry - Challenges and opportunities for a non-profit organization business model and local creative economy. (3) Improve traditional skills, build community cohesion, and create an impact that combines cultural and economic regional identity and sustainability.

    Download PDF (47388K)
  • Keita MITOMI, Toshiharu MITSUHASHI, Masashi HOMMI, Koki KUSANO, Seiko ...
    2024 Volume 8 Issue 2 Pages 2_47-2_56
    Published: November 30, 2024
    Released on J-STAGE: November 27, 2024
    JOURNAL FREE ACCESS

    Prototypes serve as crucial communication tools for engaging customers in new product co-design. The level of prototype fidelity can affect customer willingness to participate in co-design. Our study aims to explore this by examining how different prototype fidelity levels affect customer willingness and intrinsic motivation for co-design participation. We conducted a quantitative analysis, presenting low-fidelity and high-fidelity prototypes of disaster prevention digital ideas to 1,857 respondents via a web survey and asking them to respond. Our findings revealed that the willingness to participate in co-design was significantly higher for low-fidelity prototypes with no detailed colors or appearances, but with detailed features than for high-fidelity prototypes with detailed colors, appearances, and features. We also examined how customer expertise and personality traits affect willingness to participate at different fidelity levels and found that conscientiousness and intellect/open experience of personality may have different effects on willingness to participate in co-design depending on fidelity.

    Download PDF (904K)
feedback
Top