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Yoshiyuki Ariga, Masatada Muramoto, Yoshiaki Kudo, Shigeru Furuya
Session ID: P01
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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This research intends to implement analysis carried out based on Hayashi's quantification methods type _III_ in order to obtain the information which the customer requirements of the PC peripheral equipment makers and a customer expressed in other words don't understand, The survey here targeted CS data collected at wireless LAN router and network media player. And, based on provided knowledge, extracted a matter tobuild a design strategy.Then, this research suggest a product and a package and service about the customer support.
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Masadata Muramoto, Yoshiyuki Ariga, Shigeru Furuya, Yoshiaki Kudo
Session ID: P35
Published: 2008
Released on J-STAGE: June 16, 2008
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Basic research into originating element in glance movement
Ko Takizawa, toru Nagao, Chizuko Akazawa
Session ID: P02
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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Takashi Kikuchi, Kazutoshi Hatta, Toru Nagao
Session ID: P03
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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Katsuo Inoue, Hiroyuki Kishimoto, Masayuki Sakai
Session ID: P04
Published: 2008
Released on J-STAGE: June 16, 2008
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The development process in the interface design is promoted to be repeatedly conducted today. It is preferable that we design it repeatedly by a simple prototype especially. This prototype is divided roughly into two tools of an extremely simple paper prototype and advanced drawing software or the presentation software. Flash and so on are used as the drawing software. However, as it is not easy for us to remember the operation of the software, we can not make the prototype promptly. On the other hand, though there is special software which is easy to operate comparatively to make a prototype, we can not use it because of a high price. Then, we pay attention to the Power Point of the presentation software widely widespread, and we have researched a development tool of a simpler prototype. We aims not only to produce of the prototype but also to write the operation record data automatically which is analyzed it by the program of Excel.
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MASAYUKI MORISHITA, ATSUSHI UEDA
Session ID: P06
Published: 2008
Released on J-STAGE: June 16, 2008
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This paper describes our study of the Design Development for UD(Universal Design) Learning Support Games. The purpose of the activities is to make a game that children and adults can learn UD happily. Another intention is to contribute to the business for the diffusion of UD in Okayama.We had two monitor-investigations of this game to school children. The game of the final form was displayed in Manabipia Okayama 2007. It got much popularity. From now on, it will be applied for the community, in terms of disaster protection, environmental problems.
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-Through the Stool Design at Tsukuba University Hospital-
Tomonosuke Tagami, Ei Kin, Rara Hosoya, Takashi Hasumi
Session ID: P07
Published: 2008
Released on J-STAGE: June 16, 2008
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This stool was designed for corridor of Tsukuba University Hospital which connect the outpatient clinic building and center clinic building, aiming to improve the quality of life
(QOL) of the hospital. During design process, we paid attention to the difference between the life environment and the hospital environment in daily life and attempted to apply the normalization at the hospital, that overflowed with abnormal objects and situations.
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Effect between light condition to human emotion
Mizuki Nakajima, Tomohiro Uemura, Hiroya Igarashi
Session ID: P08
Published: 2008
Released on J-STAGE: June 16, 2008
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yoshihisa watanabe, gen matsuzaki, toru nagao
Session ID: P09
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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Take Porter as a Case Study
Su-Yao Lee, Chen-Hao Fan
Session ID: P10
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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Moderating role of consumers' inclinations sense in brand values, and this study take "Porter" as a case. Through ZMET, consumer can express freely what they feel towards a product and fully describe their hidden thoughts. Their values, motives, needs and attitudes is gained, which are valuable information.
The first phase is to find out about the consumer's profound concept through ZMET with MEC. Second, the chain-relation of MEC then forms "A-C-V" (In-Depth Interview is used on a one-on-one basis to find out about the preference and needs of the consumer), so the relation level of consumers on the products' product attribute, consume result and personal value is gained; Further rich connotation gained from MEC&ZMET is then fused into the emotional program of products, to confirm the mode of transaction between the consumer and the product; Laddering is used to build the chain of consumer attributes-result-value. Finally, reorganizes the HVM is then induced.
In this graph that can by analyzing the brand in terms of the level that it fulfills the needs of consumer value, Porter's attribute can be categorized in the following three types: At Ease attribute Convenience, function attribute Fashion, and superior function attribute.
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Minami Tanaka
Session ID: P11
Published: 2008
Released on J-STAGE: June 16, 2008
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This paper aims to report the survey of handicrafts in Sagamiharashi. The survey was carried on November and December of 2007 by hearing to Sagamihara city museum and other local museums. Survey area were Sagamiharashi including Tsukui, Shiroyama, Fujino and Sagamiko area. Results are as follows; (i) Tsukui cord making is exist as a handicraft industry, (ii) Sagamihara is based on dry field agriculture, and Seri cultural industry was raised in mid-modern era, (iii) related to Seri cultural industry, reuse of waste thread, charcoal making and cord making was raised, (iv) originally these area had wood industry, (v) in these years, new movement was occurred that is citizens crafts as driftwood art and cane weaving, (vi) on the other hand, ceremonial ornament 'Omiki-no-kuchi', for example, is disappeared because of lost of artisan.
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Makiko Nishida, Mieko Saito
Session ID: P12
Published: 2008
Released on J-STAGE: June 16, 2008
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Shigeru Saigusa
Session ID: P13
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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Chikara Koshiyama, Mari Abe
Session ID: P14
Published: 2008
Released on J-STAGE: June 16, 2008
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The necessity from which a forest is being protected against the background of the environmental issue of global warming is increasing. By using the reinforcement cardboard box watched as envioument conscious material, the variable system of children's furniture is proposed.
The both of proposed furniture has an identical cube mode, before changing to different shapes.After Variable, they will become a tricycle, a nobbyhorse, a seat and a cardboard box house respectively. The workability of giblets of the cardboard box and recycling are reconsidered, and new possibility could be found in the research.
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Yiyin Sun, mari abe, terumi shiraishi
Session ID: P15
Published: 2008
Released on J-STAGE: June 16, 2008
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In this study,we decided to think about a new use of SENSHI(the traditional paper in china)which had begun to be used for the interior of the building with the redevelopment of the former city area at shanghai in china. Firstly the characteristics and use of SENSHI and WASHI are compared. As a result,it can be said that the usage of SENSHI was regarded as WASHI.And then we are going to examine the sense and dynamic property of SENSHI in the future. Moreover grasp how SENSHI to be catched in the market of china and
suggest a method of use.
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Kenji Nomoto, Nozomu Utugi, Mari Abe, Terumi Shiraishi
Session ID: P16
Published: 2008
Released on J-STAGE: June 16, 2008
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Inlate years the materials which considered environment are developed. These are called environmental consideration materials and different raw materials and processing method are used till now and reduce influence on environment in production, use, either of the disposal.
By this report, I paid my attention to three kinds of environment consideration materials and examined the influence that surface shape and surface coarseness gave a sense.
As a result, the environmental consideration materials understood sight and that it was with the element which controlled the sense of touch with different element shape, size and those directionality each. I carry out the joining strength of materials and will examine an application method to the furniture in future.
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hiraku kusubayashi, fumio sugamura, seiichi matsumoto, yoshiyuki kaiba ...
Session ID: P17
Published: 2008
Released on J-STAGE: June 16, 2008
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In the actual children furniture market, there are plenty of grow-up chairs, which are adoptable from childhood to adult. But they are not used in restaurants. Because their transformation procedure is far from quickness, requires tools such as screwdrivers, and you have to work in the knee in their setup. We designed and prototyped an instant transformable dining chair considering space, time and resource factor in busy restaurant, and tested with children and in a restaurant environment. The theme of actual grow-up chairs is just "change" or "adaptability". But when we designed Duality Chair, we focused on the quality of change: "how the change is".
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Yasunao Motohashi, Terumi Shiraishi, Tutomu Terazawa
Session ID: P18
Published: 2008
Released on J-STAGE: June 16, 2008
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Exhibition and trade fair are the direct interactive media which the space is used for.We should give careful consideration to traffic line and the congestion because communicator of the information and communicatee share a place and time.In this report, relations between many communicatees and the display equipments were researched.We paid attention to "the dimension" specially, and recorded the actual condition by the observation, measurement, and photograph in the exhibition hall.As that result, we could get design data about the comfortable distance which is easy to see, and the necessary space for communicatee.
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Akiko Moto, Tetsuro Oike
Session ID: P34
Published: 2008
Released on J-STAGE: June 16, 2008
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The image of existing tile bricks must be grasped in order to tackle the development of the
ceramic tile of new concepts using the sewage sludge incineration ash for the raw material. As the method, the evaluation by the SD method was carried out. The image of existing product was analyzed in order to extract the adjective evaluated tile and bricks, and the evaluation item was decided. Afterwards, on several prototype, the evaluation using decided evaluation item was carried out, and image evaluation of the recycling tile was carried out.
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Satoshi Asano, Sayo Kumano, Yuki Koide, Mai Hasegawa, Ryuichi Shimamur ...
Session ID: P19
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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The study of Information Design has evolved from that of some design colleges and laboratories to that of the Web, electronic devices' UI, embedded system development and information engineering universities and vocational schools which nurture workers in such fields, and information study at high schools. I believe that what is especially required for study is not the individual technology unique to each business category, but rather human-centered design and technologies which promote categorization, information collection and generation, and realization of intricately intertwined occurrences through observation from the user's viewpoint.
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Workshop design as a teaching material
Yoriko Inoue, Kohei Osawa, Takahiro Tachibana
Session ID: P20
Published: 2008
Released on J-STAGE: June 16, 2008
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Subject "information" becomes the required subject in senior high school education and meets the change period for inflection of the information and upbringing of a talented person engaged in a design. In such a change, I enjoyed that I designed information for a student and understood it and was aimed at opening the soil which fed power to bring about the method and decided to plan cooperation with an educational practice of the subject information in the educational front of the senior high school and the information design education in a university and the vocational school. I report the contents which were active as a JSSD Info-D project during March, 2008 from July, 2006.
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Masahiro Horie, Koji Yokokawa, Takeshi Sunaga
Session ID: P21
Published: 2008
Released on J-STAGE: June 16, 2008
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This paper reports a trial of collaboration between designers and engineers in an investigative software development. We made and applied an agile software development process for design investigation. As the result of that, the designers and the engineers had the common recognition about the design of the software and got some new ideas in design.
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From the Viewpoint of Understanding Activity
Makoto Yamasaki, Takeshi Sunaga, Shiori Kanno, Satoe Sekine, Chiemi Ta ...
Session ID: P22
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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This paper describes what we found on design process, in a design project of web application for providing travel guide information, which was held in Tama Art University with third grade students in the information design course. In this project, we observed how the students developed their understanding of the reading activity, and how they feed their understanding into their design ideas. We discussed the reciprocating process between understanding human activities and designing forms, based on the analysis of design activities thoughts in the project.
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From the Viewpoint of Designing Forms
Takeshi Sunaga, Makoto Yamasaki, Shiori Kanno, Satoe Sekine, Chiemi Ta ...
Session ID: P23
Published: 2008
Released on J-STAGE: June 16, 2008
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This paper describes what we found on design process, in a design student project of web application for "traveling." A service on guide of hiking trails, Sightseeing information service with illustrations instead of photos, and user generated travel photo album service combined with guide which were output of the project are introduced. On each design development, we observed how the students build their understanding on the human activity of "reading a guide book" and how they feed their understanding into their design ideas. Also what design development drove various points of view of understanding activities is found. Such reciprocating process between designing application and understanding human activities, based on the analysis of design activities/thoughts in the project has been discussed.
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Platform Design for Creating, Sharing and Exchanging People's Everyday Expressions (5)
Chia Chi Chen, Hideki Yano, Takeshi Sunaga
Session ID: P24
Published: 2008
Released on J-STAGE: June 16, 2008
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For a design of the rule that there is in "a design of play", this
paper study it through an example of two games. The study shows that
the rule affects play, and the rule has 3 kinds of character, which is fixity, variability and creativity.
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Daisuke Ikeda, Fumio Terauchi, Mitsunori Kubo, Hiroyuki Aoki, Akihiro ...
Session ID: P25
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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The no sound mouse as a case study
Yasuhiro FUJIWARA, Fumio TERAUCHI, Mistunori KUBO, Hiroyuki AOKI
Session ID: P26
Published: 2008
Released on J-STAGE: June 16, 2008
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Ryo Masuoka, Kei Ozeki, Hisae Komori, Hiroshi Ozaki
Session ID: P27
Published: 2008
Released on J-STAGE: June 16, 2008
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Now, the 3DCG designers use the realistic expression. But, a lot of the Japanese cannot have the strong sense of closeness for realistic expression of 3DCG. We discovered the method of expressing a Japanese picture in 3DCG based on two features. It is an improvement of toon rendering. Toon rendering is one of the rendering functions of 3DCG. Simplifies shader information on 3D object, and processes the image like 2DCG (Flat picture). We have changed the setting of the profile line of basic toon rendering, the shadow, and feeling and quality. As a result, We have cleared the possibility of original "Japanese style of painting custom shader" in 3DCG was completed. And, this original custom shader enabled making of 3DCG of the Japanese traditional painting.
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Norihiro Tanaka, Jaeyong Woo, Toru Sumita, Tomohiro Sarashina, Manami ...
Session ID: P28
Published: 2008
Released on J-STAGE: June 16, 2008
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This paper describes a method for precisely estimating surface reflection properties of Japanese swords, including surface roughness and reflection model parameters. In order to estimate reflection properties of a Japanese sword, we develop an apparatus for measuring a distribution of light reflection intensity on the Japanese sword. The apparatus consists of a lighting system, a goniometric rotating arm and a vision system. The problem of estimating reflection properties such as reflection model parameters can be solved as the fitting problem of reflection intensity. These model functions with unknown parameters are fitted to the intensity data of reflection distribution acquired at different angles of incidence angle and viewing angle.
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Kengo Nomiya, Mieko Saito, Makiko Nishida, Hiroyuki Nishigaki
Session ID: P29
Published: 2008
Released on J-STAGE: June 16, 2008
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Through Field Work Analysis in shopmobility of England
Wang LIU
Session ID: P30
Published: 2008
Released on J-STAGE: June 16, 2008
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yusuke watanabe, Toru Nagao, Kouichi Satou
Session ID: P31
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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Various terminals are miniaturized as the technology develops, and it comes to be able to operate it by one hand now. The one that stuck to life like the cellular phone and the digital still camera, etc. exists with it, too and the chance to touch the product that a lot of users treat by one hand has increased now.
The hand-held portable data terminal used for the merchandise inventory control in the convenience store etc. is included in this products. It is thought that the bar code is scanned, this product that inputs the number of commodities accompanies complex work, and the quality of the convenience of the product such as shape and GUI influences the work efficiency greatly.
It is necessary to think about the interface including the styling as a product in the future though eyes tend to live in the development of GUI in present product development. It is thought that it is important to reduce the stress that the user feels to the product being used now, and to feed back to the product in the future therefore. It is thought that it applies to not only the limit to the hand-held portable data terminal but also other products included in the product county that treats having it in the hand.
The content of the verification done as a joint research in the cooperation of Casio Computer Co., Ltd. must be included in this research.
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Akira Sekiguchi, Emi Sumida
Session ID: P32
Published: 2008
Released on J-STAGE: June 16, 2008
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In package design, selecting the product of foods is difficult due to the numerous kinds of package design. Therefore the characteristics of the package design that most strongly affect consumers'image of products have yet to be quantitatively identified.In this paper, the relationship between the appearance elements of the package design and images to taste were analyzed by Rough Sets. Next appearance elements of the package design related to one image or two images were extracted and considered quantitatively by Decision rule analysis. Furthermore the package design that had those appearance elements in package samples was selected. From those analyzed results, we have obtained the information of the package design to construct the system that makes it possible to design the package that strongly affected to the image. In this case, these analysis results were clarified by Additional method of two images' Ctegory Scores.
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Mind and Shape of Design
Tomoki Ishizaki
Session ID: P33
Published: 2008
Released on J-STAGE: June 16, 2008
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TOSHIKI YAMAOKA, CHIKA HIROMATSU
Session ID: G12
Published: 2008
Released on J-STAGE: June 16, 2008
CONFERENCE PROCEEDINGS
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New usability-task analysis was proposed for user requirements and usability evaluation. Participants described good point and bad point of each task and evaluated based on evaluation basis of 5 points. And synthetic evaluation regarding usability for products was also done. The result clearly shows that multiple regression analysis, Quine-McCluskey method and formal concept analysis used in usability-task analysis are useful method for extracting user requirement and evaluation.
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