The Journal of The Institute of Image Information and Television Engineers
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
Volume 65, Issue 4
Displaying 1-25 of 25 articles from this issue
Focus
Special Edition
Advanced Medical Imaging Technologies for Computer Aided Diagnosis
1. Medical Imaging and Computer-Aided Diagnosis; Present Status and Future Potentials
2. Imaging Technologies based on Morphologic Information
3. Imaging Technologies based on Metabolic Information
4. Medical Image Diagnosis Assistance by Using 3D Image Information
Technical Survey
Technical Guide
3D that Everyone Understands(4)
Keywords you should know(63)
Activity Notes on Standardization(12)
Research Laboratory of Venture
My Recommendations on Research and Development T(46)
Journey into Media Arts(13)
Report
News
  • Meindert Onno Wildeboer, Tomohiro Yendo, Mehrdad Panahpour Tehrani, To ...
    2011Volume 65Issue 4 Pages 497-504
    Published: April 01, 2011
    Released on J-STAGE: July 01, 2011
    JOURNAL FREE ACCESS
    There are several ways to represent 3D scene information. One popular way is based on N-view plus N-depth representation. In applications based on this representation, efficient compression of both view and depth is important. In this paper, we present a depth coding method that uses depth downsampling and a novel depth upsample filter that uses the color view in the depth upsampling. Our method of depth down- and up-sampling is able to reconstruct clear object boundaries in the upsampled depth maps, and, therefore, we can obtain a better coding efficiency. Our experimental results show that the proposed depth resampling filter, used in combination with a standard state-of-the-art video encoder, can increase both the coding efficiency and rendering quality, particularly at lower bit rates.
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  • Takanori Hashimoto, Yuko Uematsu, Hideo Saito
    2011Volume 65Issue 4 Pages 505-513
    Published: April 01, 2011
    Released on J-STAGE: July 01, 2011
    JOURNAL FREE ACCESS
    We present a method of generating new view-point movies for baseball games. The most interesting view-point in a baseball game is looking from behind the catcher. However, because the view is interrupted by the umpire and catcher, setting up a camera behind the catcher is impossible, and setting up a camera on the catcher's head is also impossible. Therefore, we removed the obstacles (catcher and umpire) from the movie captured from behind the catcher, and generated a see-through movie by using multiple cameras to recover the pitcher's appearance. Our method consists of two processes; recovering the pitcher's appearance by homography, and detecting obstacles by using Graph Cut. To clarify how effective our method is, we generated a see-through movie by applying our method to multiple-camera movies taken in a baseball stadium. In the see-through-movie, the pitcher appears through the catcher and umpire.
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  • Shun-ichi Yonemura, Ken Hanada, Yukio Tokunaga, Satoshi Shimada, Akira ...
    2011Volume 65Issue 4 Pages 515-522
    Published: April 01, 2011
    Released on J-STAGE: July 01, 2011
    JOURNAL FREE ACCESS
    The characteristics of line drawing video communication are described in this paper. In the experiment, an original video and a line drawing video were compared. Subjects performed the same task using both video systems and their performances were assessed in terms of the number of utterances in the conversation and the subject's switching pause. The subject's conversation strategy was extracted based on gaze measurement. In the case of the subujects who often gaze at a partner's eyes during conversation, the switching pause for the line drawing video was significantly longer than for the original video. In both video formats, subjects who does not gaze at a partner's eyes had more switching pauses and utterances than the subjects who do.
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  • Yan Gao, Xiao Lin Zhang
    2011Volume 65Issue 4 Pages 523-530
    Published: April 01, 2011
    Released on J-STAGE: July 01, 2011
    JOURNAL FREE ACCESS
    Tracking objects at a distance is a problem in wide area surveillance. This paper introduces a realtime active vision system that can track a moving object from 1 to 200 meters. This visual servo system is mainly structured with three mechanical freedoms: pan, tilt and zoom. An eagle eye mechanism is proposed to obtain a wide field of view and high resolution on the target. A fusion scheme has also been developed that combines the results of the three separate zoom cameras to detect and track remote targets. A high performance pan-tilt unit and an algorithm of high frequency motor control are proposed to achieve smooth tracking. The experiments of tracking a person walking outdoors and indoors have been carried out. The results show that this system is valid for tracking in a wide area.
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  • Ryohei Funatsu, Takayuki Yamashita, Kohji Mitani, Yuji Nojiri
    2011Volume 65Issue 4 Pages 531-539
    Published: April 01, 2011
    Released on J-STAGE: July 01, 2011
    JOURNAL FREE ACCESS
    In the current Super Hi-Vision (SHV) camera system, a camera operator has difficulty in finding the best focus because the resolution of SHV video is extremely high compared to that of the viewfinder (VF). Therefore, a video engineer adjusts the lens focus on a high-resolution monitor on a remote site. We propose a focus-aid signal that enables a low-resolution VF to be used to focus the SHV. The signal is generated from the high spatial frequency components of an SHV video and mixed with an VF video. We first discuss the difficulty of focusing the SHV camera on the basis of the MTF calculation including the lens defocus. We then simulated the focus-aid signal generation by using an SHV video and evaluated the property of the generated signal. We finally developed a prototype focus-aid signal generator and the results of our experiments show that the signal provided good focus in an SHV system.
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  • - Proposal of a Framework for IPR Evaluation -
    Osamu Nishijima, Osamu Tomisawa
    2011Volume 65Issue 4 Pages 540-549
    Published: April 01, 2011
    Released on J-STAGE: July 01, 2011
    JOURNAL FREE ACCESS
    Intellectual property, clearly, is a major component for any company's competitive advantage in the 21st century. We can see many industries where intellectual property played important roles in aiding competitive advantage in the past. However, recognizing IPR importance is not sufficient. For example, the Japanese electronics industry lost its leadership in the DRAM and DVD business despite having strong technology superiority in terms of IPR. This paper deals with patents that are important components of intellectual property; specifically, this paper tries to define the competitive advantage of technology utilizing the two-dimensional framework of IPR exclusiveness and product life cycle.
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