The Journal of The Institute of Image Information and Television Engineers
Online ISSN : 1881-6908
Print ISSN : 1342-6907
ISSN-L : 1342-6907
Volume 66, Issue 2
Displaying 1-19 of 19 articles from this issue
Focus
Special Issue
New Technologies for Production of Digital Contents
Technical Survey
Technical Guide
Technology Frontier of Augmented Reality(2)
Keywords you should know(73)
Journey into Media Arts(22)
My Recommendations on Research and Development Tools(56)
Media Watch(2)
Inter BEE 2011
News
  • Masato Takahashi, Yuto Kumon, Shuhey Takeda, Masahiko Inami
    2012 Volume 66 Issue 2 Pages J39-J45
    Published: 2012
    Released on J-STAGE: January 25, 2012
    JOURNAL FREE ACCESS
    We propose a remote transmission system of hand clapping from the audience to the performer on live video streaming. This system consists of a collection system for a clapping button and hand clapping machines. The collection system for these buttons is to count the number of clicks they receive on the related website. The hand clapping machine is a mechanical device that imitates hand clapping and works by increasing the number of the clicks to produce a clapping sound and the physical movements of hands at the shooting location. This system is intended to reproduce the simple presence of the audience at the shooting location by transmitting movement and sound of hand clapping in real-time. We consider and evaluate this system by observing the behavior and the evaluation of the performer and audience at performances where this system is used.
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  • Kazuya Masuda, Yoshinobu Ebisawa
    2012 Volume 66 Issue 2 Pages J46-J55
    Published: 2012
    Released on J-STAGE: January 25, 2012
    JOURNAL FREE ACCESS
    The position tracking of the pupils and corneal reflections (features) from the video camera images that capture the entire human face is important to precisely and remotely detect eye-gaze. However, doing this was difficult under intense illumination even when using the conventional two light sources and image difference method. In our former study, to resolve the difficulties, bright and dark pupil images and their corresponding non-lighting images were consecutively obtained while turning two light sources on and off.A new image processing algorithm was proposed. In the present study, a high-speed (2000 fps) camera was introduced to decrease the intervals of time need to capture the three images. In addition, the near-infrared light sources were improved to increase the brightness of the small pupil in the bright pupil image. The newly developed system enabled the detection of the features when the subject was wearing glasses and moving their head quickly (20 cm/s) and there was intense illumination (40,000 lx).
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  • Munehiro Nakamura, Yusuke Kajirawa, Jiro Kanaya, Haruhiko Kimura
    2012 Volume 66 Issue 2 Pages J56-J62
    Published: 2012
    Released on J-STAGE: January 25, 2012
    JOURNAL FREE ACCESS
    Cystoscopy is an examination that allows medical doctors to look inside the bladder. In examinations with a flexible cystoscope, doctors need to observe whole interior of the bladder which is broadly divided into seven parts. However, since five of the parts are similar in shape and color, it is difficult to grasp the location that the cystoscope is projecting. We have proposed the use of a system for estimating the handling patterns of a flexible cystoscope, i.e., the use of neural networks to cystoscopic images and thus give more detailed observations. However, the system could not be used to estimate the handling patterns against images which have poor characteristics. We propose a method for estimating sequential handling patterns for flexible cystoscope using prediction probabilities obtained from the neural networks. The experimental results show that the average recognition rate for estimating the handling patterns has increased by 8.3% compared with the rate of the existing method.
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  • Kiyoshi Nosu, Hiroto Osaki, Kiyohiro Torii, Hiyoki Akiyama, Sou Kinosh ...
    2012 Volume 66 Issue 2 Pages J63-J68
    Published: 2012
    Released on J-STAGE: January 25, 2012
    JOURNAL FREE ACCESS
    This paper describes a web database system that stores specific human emotional motion data sets for 3D CG short animation. An evaluation of sample 3D CG animation movies produced by two creators with and without the proposed database showed the following results: (1) production time is drastically reduced to less than one-fifth of the conventional production time by using the developed system, and (2) the coincidence ratio between the creator's intended emotional motion and the audience's impression was more than 80%, which indicates that the proposed system generates good nonverbal communication in 3D CG animation.
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  • Shoko Imaizumi, Masaaki Fujiyoshi, Hitoshi Kiya
    2012 Volume 66 Issue 2 Pages J69-J73
    Published: 2012
    Released on J-STAGE: January 25, 2012
    JOURNAL FREE ACCESS
    We propose an efficient method of access control for hierarchical multimedia content. The proposed method simultaneously controls access to each medium contained in multimedia content and to each entity which is hierarchically organized in an individual medium. Even though this method achieves such fine control, it does not increase the computational complexity for key derivation. In our method, a service provider manages only a single key to control access to one multimedia content regardless of the number of media and the depth of hierarchy in each medium. The single managed key is not delivered to any user.
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