教育システム情報学会誌
Online ISSN : 2188-0980
Print ISSN : 1341-4135
ISSN-L : 1341-4135
24 巻, 3 号
選択された号の論文の9件中1~9を表示しています
巻頭言
原著論文
  • 中原 淳, 山口 悦司, 西森 年寿, 望月 俊男, 中野 真依, 古田 豊, 関根 聖二, 大房 潤一, 滝川 洋二, 山内 祐平
    2007 年 24 巻 3 号 p. 155-166
    発行日: 2007/07/01
    公開日: 2020/12/17
    ジャーナル フリー

    We have developed the hands-on science educational program, mainly of scientific experiments for elementary school children of forth to fifth grade and their parents. The name is “Oyako de Science: Learning about Science with Parents (in short: OYAKO)”. With OYAKO, a child will learn about the subject “light” for three weeks. The program is composed of: 1) science experiment workshop which child and parent take part in, 2) experiments at home by child alone, 3) experiments at home by child and parent together. In OYAKO, cell phones are used as learning tools. When Children do experiments, they can grasp the procedure of science experiment and after that they can take a short quiz on the cell phones. Also the cell phone is considered as tool to pull out “the engagement of parents in their child’s learning.” Cell phone provides some information about what, when children learn, how well they understand and what kind of advise parents should give to their parents by e-mail. We found that with the participation of parents and thus their engagement in their child’s education, the understanding of the child on concepts improved and that changes occurred in their naive concepts of light.

  • 鈴木 浩之, 小西 達裕, 伊東 幸宏
    2007 年 24 巻 3 号 p. 167-186
    発行日: 2007/07/01
    公開日: 2020/12/17
    ジャーナル フリー

    In this paper, we propose a method of constructing a system assisting a teacher in evaluating learners’ programs by comparing them with an algorithm represented by using abstract data structures. In our previous work, we constructed a system which can evaluate programs by comparing them with an algorithm represented by using operations on data structures provided by a specific programming language. In this paper, we discuss how to improve the system to be able to deal with algorithms represented by using abstract data structures. We propose a method of representing such algorithms and comparing them with learners’ programs. We also examine whether our system can help teachers in actual education experimentally.

実践論文
  • 野村 典子
    2007 年 24 巻 3 号 p. 187-195
    発行日: 2007/07/01
    公開日: 2020/12/17
    ジャーナル フリー

    The objective of this paper is to describe a design method for instruction in computer programming. One of the goals of instruction is to help students develop their own organization of the concepts associated with a domain so they can apply these ideas to new problems. In computer programming domain, the most effective method is developing some real software to solve the familiar problem. Students can learn a lot of knowledge and skills of program comprehension and system design, developing real software and their own organization of the concepts at a time. I designed and practiced “Recycling Learning Circle” for instruction, utilizing visual programming languages owing to its easy designing for graphical user interface, adopting “Learning by teaching” method, “CSCL” and “Archives”. I report the effectiveness of this method from the reaction of the students in this class and many software output.

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