教育システム情報学会誌
Online ISSN : 2188-0980
Print ISSN : 1341-4135
ISSN-L : 1341-4135
25 巻, 2 号
選択された号の論文の15件中1~15を表示しています
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原著論文
実践論文
  • 山上 浩司, 松村 健児, 黒岩 丈介, 高橋 勇, 小高 知宏, 小倉 久和, 白井 治彦
    2008 年25 巻2 号 p. 173-183
    発行日: 2008/09/30
    公開日: 2019/04/09
    ジャーナル フリー

    In this paper, we develop the activation support system in group communication, and report the evaluation results during the operation with four months. As the communication support system by means of internet technology, the Bulletin Board System (BBS), net news system, chatting, mailing list and so on are well known. However, in these system, we have no resources to know who gets informations and which informations each user gets. These problems prevent important informations from spreading all over the members. In this paper, we focus on the e-mail resource on mobile phone. Thus, we develop the news system by means of WEB technology (WEBNEWS). The system has functions similar to the net news system. In addition, the system has the e-mail function to the mobile phone, that is, the system requests that the members, who did not access the important content, should read it through the e-mail. From the evaluation experiments by comparing with the conventional net news system, finally, we success to show that the system is effective in communication efficiency and user accessibility.

  • 加納 寛子
    2008 年25 巻2 号 p. 184-193
    発行日: 2008/09/30
    公開日: 2019/04/09
    ジャーナル フリー

    PBD SPACE was developed as an interface for education using the Internet. This is equipped with some functions for supporting study and evaluation. This paper focused on PBD Brainstorming which is one idea-processing type interface of the function of PBD SPACE which is an interface for education using the Internet, and analysis of the effect was conducted. As a result, two knowledge was acquired. The 1st, it was effective in orienting the abstract contents of a proposal with the concrete contents of a proposal. The 2nd, as the feature of the produced report, it turned out that the report which suited meaning of a title has the concrete contents of a proposal, and that the number of characters also increases. The thing of two points was suggested from the above-mentioned thing. With a proposed type report subject, PBD Brainstorming can support a student’s text production. It is important to press a student to write “more mostly” “more concretely” in order to raise the goodness of fit to the meaning of a title of a report.

  • 今井 功, 東本 崇仁, 堀口 知也, 平嶋 宗
    2008 年25 巻2 号 p. 194-203
    発行日: 2008/09/30
    公開日: 2019/04/09
    ジャーナル フリー

    This paper reports on the practice of a lesson in a junior high school in which Error-based Simulation (EBS) was used to help students learn elementary mechanics. EBS simulates the motion of a mechanical system assuming that studentsユ erroneous solutions were correct. EBS has been proved to be effective in laboratory experiments. Twenty-four students participated in the lesson lasting 110 minutes and learned mechanics by using the system which generates and shows EBS. They also worked on the pre-/post-/delay-tests and were interviewed by the teacher after the lesson. The results are as follows: (1) Through the highly motivating lesson activities, the students discovered the knowledge of mechanics by themselves, (2) It was highly effective in improving the studentsユ performance in solving mechanics problems. Furthermore, this improvement was maintained, and (3) the usability of the system proved sufficient for practice in classroom lessons. These results are encouraging for the practical use of EBS in junior high school lessons.

  • 布広 永示, 松下 孝太郎, マッキン ケネス・ジェームス, 大城 正典, 山崎 和子
    2008 年25 巻2 号 p. 204-213
    発行日: 2008/09/30
    公開日: 2019/04/09
    ジャーナル フリー

    In this paper, we introduce a new e-learning system for programming training, which provides a simple game-like user interface, and applies genetic algorithm for problem generation. The proposed system provides a man-machine interface such that the user solves programming problems by laying out program puzzle pieces, so that beginner level learners can easily work through the training in a game-like fashion. The proposed system applies genetic algorithm to the programming problem generation algorithm, so that the system can automatically generate many different patterns of programming problems which are suited for each learner's progress level. We tested the developed system in an actual programming language course, and compare the learning progress between students who used and students who did not use the proposed learning system. From the results of the comparison, we were able to confirm the validity of the proposed system.

  • 高岡 詠子, 石井 和佳奈
    2008 年25 巻2 号 p. 214-225
    発行日: 2008/09/30
    公開日: 2019/04/09
    ジャーナル フリー

    We have designed and developed Java programming online course materials and conducted classes in: blended style and ‘fully e-learning’ style, from 2005 to 2006. We have improved content based on the results of questionnaires and comments from students year by year. In addition, we gave special care for students when we conducted ‘fully e-learning’ style. Consequently, we gave students the educational equivalent of blended style using ‘fully e-learning’. And we found that it is important that guidance and face-to-face sessions should be conducted in a suitable fashion, in addition to well-designed coursework, to achieve ‘fully e-learning’ successfully.

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