教育システム情報学会誌
Online ISSN : 2188-0980
Print ISSN : 1341-4135
ISSN-L : 1341-4135
34 巻, 2 号
選択された号の論文の17件中1~17を表示しています
巻頭言
特集:「能動的・自律的な学びを支援する学習環境の設計・構築・実践」
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解説
  • 望月 俊男, 加藤 浩
    2017 年34 巻2 号 p. 84-97
    発行日: 2017/04/01
    公開日: 2017/04/22
    ジャーナル フリー

    This paper discusses the design principles for collaborative learning environments based on the Emergent Division of Labor (EDL) theory. In recent research in the learning sciences, two theories of regulation of learning have emerged; Shared Epistemic Agency (SEA) and Socially Shared Regulation of Learning (SSRL), which aim to theorize group-level of epistemic agency and metacognitive regulation of collaborative learning. We will introduce the theories of SEA and SSRL, research in CSCL with systems related to the two theories, and following the current trend in research, will discuss and elaborate on the EDL theory and the design principles for the development of the learning environments aimed at fostering the students’ full participation in collaborative learning. We will then propose three additional design principles for the collaborative learning environment based on the EDL theory.

原著論文
  • 多川 孝央, 田中 洋一, 山川 修
    2017 年34 巻2 号 p. 98-106
    発行日: 2017/04/01
    公開日: 2017/04/22
    ジャーナル フリー

    This paper describes how the data acquired from the accelerometer sensor worn by a learner in a collaborative learning situation can be utilized to guess and estimate collaborations between learners. The frequency of body movement can be used to guess the state of activity of the learner, and the difference of frequencies between two persons, i.e., synchronization of two, can be utilized to judge the similarity of their activities. We proposed using this similarity to guess the strength of ties of collaboration between two in a target period of analysis. We tested the validity of this proposed method by accelerometer data recorded in actual real-world collaborative learning projects, and the result justified our method of detecting collaboration. Also we discussed the limitation of our proposed method.

  • 丸山 浩平, 森本 康彦, 北澤 武, 宮寺 庸造
    2017 年34 巻2 号 p. 107-121
    発行日: 2017/04/01
    公開日: 2017/04/22
    ジャーナル フリー

    Students tend to engage in monotonous and passive learning, such as learning only by watching the video. Therefore, devising effective videos to promote students’ learning, such as by encouraging students to engage in problem solving through learning activities, is required. In this study, we focused on mathematics education at the beginning of the study; we developed a video making method based on the ‘constructive approach’ of Nakahara(11). And we aimed to promote proactive learning of students in an instructional video. To see the effects of learning using the video with the developed method, we performed an experiment with college students. The results suggested the method was effective in several ways: (1) It improves the understanding of the learning content, (2) It improves the motivation to proactively learn, (3) It promotes the construction of knowledge through learning activities, and (4) It promotes reflection on the learning activities, deepening students’ thoughts on the topic.

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