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kazuhiro takeyasu
Session ID: 2A1-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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JIMA's Planning Committee members tried to launch practical field study education in industrial
engineering field. Education plan was established and this program was executed at three companies with the
attendance of nearly 30 students from 7 universities.
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Hisashi Yamamoto, shuhei Inada
Session ID: 2A1-3
Published: 2009
Released on J-STAGE: April 05, 2010
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The Japan Industrial Management Association carried out the trial of the practical study in 2008 to develop the problem-solving ability of college/university students in industrial engineering. In the manuscript, we first introduce the summary of the activities including the objective of this program and the effects we expected
before the implementation. After these introductions, we propose a guideline to prepare the future similar programs. Moreover, we discuss the problems of this practical study which were identified through the planning and execution of it. As the implemented program at this time is the first step to educate the college/university students belonging to industrial engineering department, it is required to consider the higher-level program.
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Hisashi Yamamoto, Munenori Kakehi
Session ID: 2A1-4
Published: 2009
Released on J-STAGE: April 05, 2010
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The educational program of "Practice field study education in the industrial engineering human
resource" is developed in the Events Committee of Japan Industrial Management Association. The program that
foster human resource who had an industrial engineering sense in the manufacturing premise was studied in
cooperation with Japanese IE society. The practical field study education was executed by the cooperation of
the manufacturing of three companies in 2008. In this paper, we report on the introduction and the result of the
practice field study education.
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Ichie Watanabe, Yuji Takeuchi
Session ID: 2A1-5
Published: 2009
Released on J-STAGE: April 05, 2010
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This workgroup formed the plan which introduces a professional engineer's qualification for the engineer or the student. In this session, we introduce the contents and the enforcement result in the Tokyo area and the Kansai area.
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Junichi Hoshino
Session ID: 2A2-1
Published: 2009
Released on J-STAGE: April 05, 2010
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Entertainment plays an important role to enrich our daily life. In this paper, we discuss the interdisciplinary
aspect of entertainment research fields.
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Ryohei Nakatsu
Session ID: 2A2-2
Published: 2009
Released on J-STAGE: April 05, 2010
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IFIP is an international organization to promote R&D on information processing at a global level. IFIP consists of several technical committees (TCs), each of which carries out activities dedicating to specific area of information processing. Technical Committee on Entertainment Computing (TC14) was set up as the newest TC in IFIP in 2006. The major purpose of TC14 is to promote R&D in this new interdisciplinary area by organizing international workshops, by setting up working groups, etc. In this presentation, brief introduction to IFIP, the process of setting up of TC14 and the activities of TC14 will be addressed.
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HITOSHI MATSUBARA
Session ID: 2A2-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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RoboCup is an international research and education initiative. Its goal is to foster artificial
intelligence and robotics research by providing a standard problem where a wide range of technologies
can be examined and integrated.
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Fumiaki Murakami
Session ID: 2A2-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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For developing New media art, we need considering about a relationship between Fine art and
New technology, such as Computer and Internet technology. There are some character of New media art ,when
comparison traditional art and New media art. Furthermore, to explain a work "Spyglass" which is an example
of an interactive art, come out the process of interaction and theme with a fine art.
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Satoshi Saga
Session ID: 2A2-5
Published: 2009
Released on J-STAGE: April 05, 2010
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This document considers the relation between haptic sense and the entertainment. By exemplif-
ing the iPhone, we describe the importance of the interface technology. The key technology to combine the
real world, human and the virtual world together is the interface technology. Here many types of interfaces
are made by using haptics. Though the use of haptics is limited to input devices. Essentially the haptic
itself is a bidirectional sense, called \active touch." So the output device is also important. Furthermore,
correspondence of input and output is the ¯nal goal of haptic device, which is an interface technology for
entertainment.
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Hisao Shiizuka
Session ID: 2A3-1
Published: 2009
Released on J-STAGE: April 05, 2010
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This document describes a topic of Kansei Science and Entertainment. It is shown that Kansei science will provide useful concepts for creating a comfortable situation.
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Hiroko Shoji, Hisao Shiizuka
Session ID: 2A3-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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There are many existing studies on information technology for presenting information better suited for the user's preference; however, no existing studies took account of human nature of being tired of the same old thing. We have proposed a Kansei model that can be conscious of the boredom that arises from similar things repeated. Specifically, the model takes menu planning as a problem domain and formulates a sense of being tired of the same old thing. In this paper, we discuss a possibility for applying our Kansei model to the domain of entertainment creation.
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Kazuhito Shiratori, Hiroshi Mori, Junichi Hoshino
Session ID: 2A3-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper describes the Wellness and relations of the entertainment. And we give a consideration
for possibility to apply an entertainment system to wellness improvement. A concept of the health
is generally thought that physical function is right, but recentry is defferent. Those should be balanced on
various side, like mentality condition, human relations and social structure, that is The Wellness balance. In
this paper, we report about products and studies of fitness system adding a mental merit, and think about
a future of this field. Besides, we describe of Wellness entertainment system which we are building on, and
grope a future image.
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Kunihiro Chihara
Session ID: 2A3-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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The target of this research is the new production of synthetic science for the mind and the body
by fusin between real and virtual. This document describes the introduction of this research, the present
condition of the emersive mixed reality space as virtual stage and the dance movement therapy as real action,
and the target of this research.
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Shu Matsuura
Session ID: 2A3-5
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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The interactive retrieval of information and emotional designing were considered as the entertainment
elements for online system, and were implemented in an e-Learning system which was based on
Topic Maps. We developed an application of multi-choice drills for introductory dynamics equipped with relaxation
mode and focus mode. The relaxation mode provided a positive feeling for learner using characters,
and the focus mode of solving a drill provided tension in a short time period. Also, a course-centric e-Learning
system for introductory physics was changed into content-centric system with an exploratory map portal that
showed relations among subjects together with the individual learning records. Further, in order to let learners
explore more actively, the system was extended to a wide range of the field of science, daily life, environmental
issues etc. by the use of Topic Maps.
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Akira Ono, Motoyuki Akamatsu
Session ID: 2AB4-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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A new method and processes are provided with synthetic researches integrating elemental technologies
to realize societal values. The synthetic researches are characterized in comparison to the analytical
researches and are modeled in the cycling processes among the society, researchers and academic communities. A new description framework is given to write original scientific papers of the synthetic researches. It is
now demonstrated by the publication of new scientific journal, Synthesiology, for the synthetic researches.
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Takao TERANO
Session ID: 2C1-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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Agent-Based Modeling (ABM) is a cutting-edge technique to understand various social phenomena.
ABM focuses from global phenomena to individuals in the model and tries to observe how individuals
with individual characteristics or "agents" will behave as a group. However, the importance of the modeling
methodology has not been common yet even in the academic convergent technology societies. The
paper discusses the principles, strength, and weakness of ABM. The paper also describes the role of simulation
sciences in social system domains and how ABM should be a new standard of such analysis.
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Ken'ichi Ikeda
Session ID: 2C1-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This presentation argues about the usefulness of social psychological approaches on further development
of service innovation. Social psychologists have revealed in a multi-faceted way a variety of deficits
and shortcomings of human information processing, social communication as well as group decision making.
The author insists that, in order for overcoming these problems, two types of social engineering should be introduced.
One is "social affordance" approach, which creates affordance (or engineered structure of communication/
work environment) for human behavior/ decision making to be able to naturally avoid/overcome the
problems. The other is "Mieru-ka" (obtaining "birds-eyes views") approach, which enables product/ service
diffusion to be more predictable via the hybrid technology of special survey method of detecting
word-of-mouth and of simulation of social networks.
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Taro Kanno
Session ID: 2C1-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper proposed methods to elicit cognitive competencies for disaster nursing from the result
of content analysis of interview data. One method focuses on cognitive process in disaster nursing activities
from the view point of the transitions among the primitive cognitive steps: "Information (perception)", "Decision
Making", and "Action Execution". The other method is based on a natural language processing technique
and focuses on subjects in perception. Both methods visualize the analysis results and could help the analysts to
find patterns and characteristics behind them. These methods were applied to the results of content analysis of
the interviews with nurses who exhibited high performance in actual earthquake disasters. Some patterns and
characteristics in the transitions of cognitive steps specific to disaster nursing tasks were observed. Also the visualization
of the nouns in the "Information" category referred in an interview revealed to some extent attention
or concerns of the nurse under the disaster situation. These methods are expected to contribute to the study of
cognitive human factors for disaster nursing.
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Service CAD and its basis
YOSHIKI SHIMOMURA
Session ID: 2C1-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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To solve current social problems, manufacturers need to supply service rather than materialized
products to consumers. We have been proposing a novel engineering paradigm to deal with services, service
engineering. We define services as a state change. A service model consists of three sub-models: scope model,
view model and flow model. A computer-aided design tool, called Service Explorer, is developed to represent a
network of the parameters and determines the influence weight one another.
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Chizuru Nishio
Session ID: 2C1-5
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paperdescribes the roles of the marketing concept and it's tools in order to build the envi-ronmentally friendly society. We first define what marketing is, also refer to consumers' cognition of environ-mental problems and analyze the mechanism of consumers' purchase behaviors of environmentally friendly products. Then we point out how marketing works for creating and expanding eco-products' markets, how-ever, apprehend to cause for the rebound effects.
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from the view point of KOTOTSUKURI
Shuichiro Yamamoto
Session ID: 2C2-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper describes the new trend of knowledge communication of enterprises by observing usages
of enterprise SNS. The knowledge innovation, collaborative learning, organizational evolution, and social
capital are discussed for the change examples of new enterprise communication.
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Kaoru Endo
Session ID: 2C2-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper makes clear differences between the fads in former times and the internet
fads mediated by social media today. Then, it points out that various fads or collective effervescences
have been triggers of big social changes, or rather the triggers of social formation. Finally, it
discusses that in today's world, which can be called as "inter-media" society because multi-layered
media including social media are embedded, collective effervescences are easy to be caused.
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Hideyuki Tanaka
Session ID: 2C2-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper aims to assess relationship between online and real regional community by focusing on
a regional social networking service, SNS. Intrinsic motivation framework reveals meaning of text in a regional
SNS.
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eiichi umehara
Session ID: 2C2-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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We analyze the relations between the stock market and a social media in Japan. We apply statistical
analysis to the data about companies mentioned in a large number of messages posted on the Yahoo! BBS in
Japan in 2005–2006. We analyze the contents of these messages using natural language processing. We find a
significant correlation between the number of postings and market volatility and trading volume, and also find
significant correlation between the amount of bullish and bearish opinion and the stock return.
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Events Emerged in Enterprise SNS
Toshizumi Ohta, Hirohiko Suwa
Session ID: 2C2-5
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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Social media may cause a groundswell in organizational communications. Certain enterprises be-gin to learn the way how to explore the advantages employing social media. In order to strategically cope with social media, according to our research results concerning enterprise SNS, enterprises have to reorient their or-ganizational communication from inside oriented communication to stakeholders oriented communication.
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MICHITAKA KOSAKA
Session ID: 2C3-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This document proposes the model for service value generation based on trans-disciplinary ap-proach using the field theory concept. For service science or service innovation, the following 4 factors that are information science, knowledge science, business science and trans-disciplinary science are important for creating new services or improving service productivity and quality. This model is developed using knowledge science such as brain science or persona model and is applied for information service of hotels' WEB sites.
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AGILE IT-lization methodology "MUSE"
Yukiko Nishioka
Session ID: 2C3-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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In IT solution field for enterprise IT systems, there are so many failures seen in the past. In this paper,
we discuss service model and two values to be achieved through IT services, "Objective Value", user's target
goal achieved by using IT services, and "Functional Value", brought by IT services. Although there is value
chain between the two, it remains separated because of unawareness of the chain. Then actual IT project for
small medium enterprise will be introduced and we demonstrate that AGILE development harmonized with
MUSE is a practical and effective method for realizing objective value in short period, low cost, and steady way.
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Haruko Nagaoka
Session ID: 2C3-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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In recent years, the service business is gathering attention by manufacture industry. The consumers'
interests are changing from "ownership" to "usage," they are interested in not the product itself, but its
function and value. In this environment, many manufacturers try to exploit new service-type business. But new
business involves a number of uncertainty factors, so the business design and its adequacy evaluation are further
difficult. This paper introduces the service design method for new business utilizing Business Dynamics
(BD). BD is useful for the depiction of the business structure with feedback loop and quantitative simulation
with events varying across the aging. In here, through apply to a trial for the new service business, the availability
and issue of the method are considered.
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Hiromitsu Kurisu
Session ID: 2C3-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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In this paper, the finding of the marketing theory is introduced into a business efficiency evaluation approach, and the establishment of the service optimum design method is tried. One of the characteristics of ser-vices is inseparability, that is, services cannot be separated from the service providers. This means the process that corresponds to the quality control, production management, and SCM in manufacturing becomes harmoniously integral in the service industry. Then, the DEA(Data Envelopment Analysis) that is a business efficiency evalua-tion method is applied. In the method A service corporation model is proposed. It is given service structure ele-ments as inputs and has items of the service perception quality as outputs. After the service structure elements of a typical social infrastructure are analyzed, the problem of the water service efficiency improvement by extending management area is taken up as a case study, and the applicability of the method is examined.
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Incentive Desgin
Hiroshi Takamori
Session ID: 2C3-5
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper reviews key schemes and mechanisms intended to give incentives for innovation. Innovation
entails investment as well as challenging risk. It also proposes that service science can contribute to
design frameworks for.
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AKIRA HOSOJIMA
Session ID: 2C4-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
FREE ACCESS
The visualization of failure is not easy in the enterprise.We sometimes cause the failure in the product development and
quality management. However, it's difficult to visualize the failure, even if report of the failure accident is written, it's hard to be understood
by other people.Therefore, same failure is often repeated unfortunately. In this paper, the cause that making the failure visible is difficult is
examined from the aspects of the organizational culture, the visualization method ,and cause analysis method. Also practicing activity of
visualization and sharing of failure experience in the enterprise is discussed.
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hiroshi yamashita, masanobu matsumaru
Session ID: 2C4-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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We pay attention to a function of "the reverse logistics" that is a new approach of the expansion to
circulation type SCM and suggest a viewpoint to place this as an important element of the whole optimization
in circulation type SCM.
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Hiroyuki Shinoda, Susumu Tachi
Session ID: 2C4-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper introduces our project called "SICE City." SICE City is an ideal city proposed by the SICE
(Society of Instrument and Control Engineers) with the aim of developing a city that can improve the motivation of its
citizens. In the previous paper, we described the objectives of the city design and the problems that must be solved in
order to develop the city. In this paper, we discuss the importance of visualization of the social system and the activities
in it for improving motivation in life, which was not dealt with in the previous paper. SICE City is a transdisciplinary
platform for integrating not only SICE technologies but also universal knowledge and insight provided by the
TFST (Transdiciplinary Federation of Science and Technology).
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Risk Avoidance Based on the Information Sharing between Moumtaineers and their Tour Agent
Mitsuru Kuroda
Session ID: 2C4-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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The present paper describes a method for avoiding risks of mountaineering tours by sharing information between the tour customers and their agent in advance of executing tours, as well as between the tour guides and the agent in executing tours. The information in the first case includes the recent history of mountaineering for customers and the relevant information to their physical strength, and the information in the second case does the unexpected matters on the tour and the guide's judgment regarding them. Both information sharing would be effective in avoiding the risks of tours.
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Takahisa Shirakawa
Session ID: 2C4-5
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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For a user of social bookmark, our recommender system aims at predicting items that are
similar to a bookmarked item by himself(herself). In this paper, we propose a new algorithms based on
collaborative filtering for such a system. This algorithms uses the similarities between the
recommending origin item and other items in each user's tag spaces as his(her) ratings to items, and
recommends items like a usual Collaborative Filtering algorithm. So, it provides personalized
recommendation based on individual user preferences with similar classification by tags. Empirical
evaluations that our approach compete with other existing algorithm show promising results.
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Michiko Ohkura
Session ID: 2N1-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This document describes our systematic study on kawaii products. Kawaii is an Kansei value of
Japanese origin. We performed various experiments to clarify the conditions for kawaii attributes of artificial
products such as shapes, colors.
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Hisao Shiizuka
Session ID: 2N1-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper emphasizes the necessity for Kansei communication in the aging society. It is important
for the Kansei communication to give birth to the empathy. Important elements that give birth to the
Kansei communication are the non-verbal communication and the interpersonal distance with good feelings.
There is a possibility of promoting the use of new communication media such as the cell phone and the e-mail
by motivating the Kansei communication.
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Toshimasa Yamanaka
Session ID: 2N1-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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Design is an important function that creates products and environments with Kansei value. In the
process, Kansei works as a medium of explicit knowledge and tacit knowledge. In a human communication, we
use subconscious knowledge processing and expression to support natural, smooth and intuitive understandings.
Among the intuitive communication, the Evoked Metaphor is introduced as an definition of intuitive sense of
understanding. Understanding the mechanism, is one of the target of Kansei Science as well as development of
Kansei value creation.
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Hiroko Shoji
Session ID: 2N1-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
FREE ACCESS
This study has proposed a Kansei model that can be conscious of the boredom that arises from similar things repeated. Specifically, the model takes menu planning as a problem domain and formulates a sense of being tired of the same old thing. In addition, the study applied this Kansei model to actual data of menu planning and simulated a transition of the monotonousness level. Finally, it carried out an experiment with subjects to make a subjective evaluation for the same actual data, and discussed the validity of the model created in this study. There are many existing studies on information recommendation technology for presenting information better suited for the user's preference; however, no existing studies took account of human nature of being tired of the same old thing. Findings from this study provide an significant basis for realizing information recommendation systems that the user makes constant use of.
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AKIRA IZUMIYA, MICHIKO OHKURA, FUMITO TSUCHIYA
Session ID: 2N2-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
FREE ACCESS
In recent years, many medical accidents have been caused by the confusing designs of pharmaceu-tical packages and displays. For osteoporosis treatment, a common disorder of elderly females, improving dis-play visibility and operability is especially important. However, since the osteoporosis drugs to be taken once a week are sold in various package designs, differences of visibility, understandability, and operability must be clarified from the differences of package design. We performed experiments as follows.
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KAZUO AOKI
Session ID: 2N2-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
FREE ACCESS
The attestation of medicine by bar code is widely used in hospital for preventing mistakes in medication.
The bar code is used for the matching of medicines and patients, but this method should be verified
if it is useful or not for prevention of mistakes. An experiment of the matching of medicines and patients
was done for preparation of medicine in a nurse station. Then, an ergonomics consideration was
done about the effects of introduction of IC tag for attestation instead of the bar code.
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Keita Nabeta, Masaomi Kimura, Michiko Ohkura, Fumito Tsuchiya
Session ID: 2N2-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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The development of drug database is needed to ensure medical safety. However, the actual database does
not have a suitable data structure which is applied to medical information system since the drug information
is not well organized. As the first step of development of well organized database based on medical package
inserts which have information such as drug names, efficacy and dosage, in this study, we propose the method
to extract active ingredient names from SGML data of the package inserts using extended pattern matching.
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Masaomi Kimura, Keita Nabeta, Michiko Ohkura, Fumito Tsuchiya
Session ID: 2N2-4
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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In order to prevent from medical accidents caused by mix-up of medicines, the conrmation of
their usage should be the key to identifying error. A computerized order entry system for medicines providing
information related to therapeutic indications to doctors will avoid mix-ups of medicines such as the case
in question. To investigate data which can be utilized for a database in such an entry system, we study
the description patterns of the sentences in the dosage regimen portion of the SGML formatted package
inserts data via a method based on the text mining technique. Based on this result, we also propose the data
structure of dosage regimen information, which will be the basis of a drug information database to ensure
safe usage.
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From a pharmacoepidemiological viewpoint
Toshiharu Fujita
Session ID: 2N2-5
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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During the post-approval period, hypotheses about potentially new adverse drug reactions (ADR) have traditionally emerged from passive surveillance systems based on spontaneous case reports of suspected adverse drug reactions. With signal detection by traditional (or manual) methods, quantitative methods used on the spontaneous reporting system databases were introduced since the end of 1990's in order to detect serious ADR early as possible. In FY 2009, the Pharmaceuticals and Medical Device Agency introduced the quantitative methods (data mining method) used on Japanese SRS database to safety measures operations. This presentation introduces the recent situation about signal detection of adverse drug reactions.
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Takehide Takahashi
Session ID: 3A1-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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This paper first discusses how originators obtains innovative solution by utilizing their "submerged knowledge".
In two cases I pointed that "knowledge" which was considered irrelevant at the very beginning of the ordinal way of
thinking later had worked as the key factor and successfully help emerging innovative ideas.
That "irrelevant" knowledge usually comes through "weak ties" and worked as the starter of analogical way of thinking.
I also pointed a company established internal submerged system for innovation, which emphasized the importance of "irrelevant"
information.
Secondly I commented on "Innovation Game" proposed by Y.Osawa .I think this "Game" has certain significance to emerge
new ideas, because, this game forces all participants disclose their knowledge, whether it looks relevant or irrelevant, and been
involved into the innovation vending system.
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Yoshiharu Maeno
Session ID: 3A1-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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Preference is one of the major factors which in
uence one's decision-makings. I present a method
to assist one in becoming aware of one's implicit preference. The preference diagram is drawn from the
subjects' answers of questionnaires with an improved variant of Data Crystallization. Data Crystallization is
an algorithm to explore latent structures with the introduction of dummy variables. The diagram visualizes
the relationships and empty spaces between elements, and prompts one's constructive cognition. Innovation
can be fostered if consumers can propose their needs to providers explicitly after understanding their implicit
preferences.
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Yukio Ohsawa
Session ID: 3A1-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
FREE ACCESS
For decision making, it is essential to create valuable scenarios and choose the most
beneficial one to execute. However, this is not a pure creation but a process to sense, evaluate, act,
and measure the value. In order to externalize values underlying events, computational tools and
humans' thoughts/collaborations should be coupled in a spiral to mine and release latent dynamics.
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ESD and Engineering Education
Ryoki NOMURA, Susumu INOUE, Satoshi KAMIKUBO
Session ID: 3A2-1
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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Yodogawagaku is one of the practical projects concerning the education for sustainable development
(ESD) in higher education, aiming at acquisition of attitudes towards environmental symbiosis in our engineering
education program. It also includes some attempts spreading a mind of ESD to whole faculty
members. Especially, the Yodogawagaku offers two subjects entitled "The Yodo River and Human Beings"
and "The Yodo River and Environment" for freshpersons and sophomore classes, respectively, since 2008.
The Yodogawagaku additionally furnishes our undergraduate courses with basal contents accessible to the environmental
symbiosis. We can check the diffusion of ESD mind to the faculty by an increase of the numbers
of graduation theses containing key terms relating to ESD within their titles.
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Shinnosuke Tama
Session ID: 3A2-2
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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Iwate University started the Project "Galaxy of Learning" from 2005. This project aims to link education not only between classes within university but also between university and outside of university. Link from kindergartens to universities was produced from this project.
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Hiroe Maeda
Session ID: 3A2-3
Published: 2009
Released on J-STAGE: April 05, 2010
CONFERENCE PROCEEDINGS
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International coastal cleanup campaign by The Ocean Conservancy differs from traditional
cleanups, because participants not only collect marine debris but also count them based on common global
criteria. ICC enables to work on the problem of marine debris based on the data, then, it is socially significant
activity. JEAN (coordinator of the campaign in Japan) holds domestic campaign in spring or makes original
report about Japanese data and so on to promote and coordinate many volunteers to participate in the campaign
in many beaches in Japan. In 2004, a mail out survey conducted on the participants of ICC in Suma beach. The
purpose of this survey was to clarify the effect of information provision and communication in ICC on gaining
empowerment. The more they understood the results and social influence of the campaign and so on, the more
they gained personal and collective empowerments.
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