This paper discusses an educational practice conducted in “information and profession” course aiming to foster knowledge about the impact of information technology in the society and the importance of problem solving ability. The course was designed to provide learners with authentic situation and opportunity to be aware of other learners’ idea. Video program and questionnaire system were utilized to implement this design goal. Evaluation results indicate that the course objective was fairly achieved in terms of learners’ comprehension and motivation.
This paper discusses an educational practice on the subject of technology innovation in the field of information technology conducted in “information and profession” course. The goal is to foster the understanding about the importance of not only technical novelty but also value creation for the users and the society through development and dissemination process of a new information technology. The learning subjects are the importance of value-added product, impact of digital/network technology, and the difficulty of strategic decision making for the company management. Since these topics could be difficult for the learners to understand through the traditional lecture, the course was designed to exploit the documentary video content dealing with the story of actual product development and online report submission system to share learners' opinions. Evaluation results of three year practices indicate that the course objective was successfully achieved in terms of learners' comprehension and motivation.
Recent investigations have been demonstrated autonomous mobile robots that move on a various real environment. In our laboratory has demonstrated autonomous mobile robots in universities and parks in Tsukuba city so far. However, we have never demonstrated in the metropolis environment. Here we study aim to be able to move the autonomous mobile robot while much pedestrian traffic in the metropolis environment such as Shinjuku station. Therefore, we considered characteristics of metropolis environment, expected questions, and those solutions. We activated the robot equipped with those key technologies around Shinjuku station. As a result, the robot couldn't reach the destination, but we got the robot which moves in the metropolis environment should solve the problems as knowledge.
スモン(subacute myelo-optico-neuropathy)は,1960年代に多発した中毒性神経疾患である.腹部症状が先行し,下肢末端から上行する異常知覚・感覚障害,痙性麻痺,視力障害をきたす.当初は原因として感染が疑われたが,緑尿分析からキノホルム説が浮上し,疫学調査・動物実験により確認された.日本最大の薬害となった背景には,外用薬の内服薬への転用,安全神話,杜撰な投与量規制,国民皆保険制度による投与量増加,腹部症状の複雑性など多くの要因が存する.現在も恒久対策として患者検診が継続して実施されている.今後はキノホルム神経毒性機序や感受性の研究,薬害スモンの風化防止が重要である.
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