In the present paper, the author explored ethical problems when using Simulation and Gaming from the social psychological perspective. As an onset of prospective future discussion to be published in this journal, the author would like to pose the following questions, though they may not necessarily form a comprehensive list of all the ethical problems. 1) How should we, or can we, properly deal with participants of games? For example, can we force the participants to face an unpleasant experience, even if we are confident that the experience itself could lead to deeper learning?; 2) To what extent can facilitators behave as rulers of the gaming situations, when only they have a complete understanding of the games’ rules and procedures? Is this sometimes perceived as arrogance on the part of the facilitators?; 3) What kind of games can be accepted, especially in the educational field? Do violent games truly have negative impacts on the development of young people? Rather, should we be more attentive to ‘educationally sound’ games e.g. teaching stock market or moral behavior, considering the possible impacts on young people’s world views?
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