This study examined whether and how a veil of ignorance contributes to consensus building on NIMBY issues, modifying a game designed by Hirose (2015) that focuses on the siting of radioactive waste disposal facility. The game involves two categories of players: ‘mayors’—who are aware of their regions’ interests but can only engage in discussion, and ‘citizens’—who are unaware of their regions’ interests (i.e. operate under a veil of ignorance) yet are tasked with engaging in discussion and making final decisions. We used this game to examine the extent to which decision makers would make fair decisions, and whether interested parties (the mayors) not engaged in the decision making could accept the decisions made by the other players. In study 1, unfair decisions were observed in three of eight groups and the interested parties evaluated the decisions less acceptable. In study 2, all players had previously taken part as mayors in another game in which no consensus was achieved. All players therefore had experienced a failure of consensus. In study 2, in contrast with study 1, no unfair decisions were observed and the level of acceptance increased. These findings imply that solely making decisions while operating under a veil of ignorance is insufficient to achieve a consensus but that when such conditions are combined with previous experience of a failure to establish a consensus then both consensus and acceptance from interested parties can be reached.
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