We develop a method to convert a computer program of social simulation model employing Socio-Informatica to a graphical chart, and, in turn, to translate the chart to sentences in natural language. It is difficult to map an ordinary computer program to conceptual structure of a social model, because describing agent's rules of decision-making and action with ordinary programming language requires additional codes in social alternative creation, selection, and execution, respectively. Hence, the computer program is a black box for the audience, because it is hard to distinguish fundamental codes of social model from the additional codes. The problem of black box can be resolved, when a social model is described in terms of agent's alternative perspective of Socio-Informatica. We provide an example of graphical chart s and sentences in natural language in terms of the perspective.
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